Nebulous
Legend
ADVENTURE #28: City of the Great Race
The Living Wind has chased a fleeing Koori down the tunnel, leaving the highly-desired lightning gun not far from the investigators. They still don't know where they are in this massive, echoing place beneath the earth's crust, and aren't too eager to find out. More than ever, they regret their decision to follow the Mimi tribesman down into this black hellhole!
Chad and Lester retrieve the gun, discussing how it might be operated, inspecting its odd loops and handles designed for hands much larger than a human’s. Soon they think they understand how to discharge a bolt of lightning, partly because Lester remembers seeing this gun before! He finds it hard to describe, but he knows it has something to do with his bizarre experience with the Golden Machine. Unfortunately, Lester also suspects that the gun has a finite power source and will stop working at any time without warning.
While the two of them inspect the gun, Hans Hazzenbaum speaks quietly with Ronnie Talltree, the only Abo who survived the attack because he was standing further back (GM Note: actually, this is Liz's character, she was playing for the first (and last) time this adventure).
The group discusses what they should do, and quickly decide that they do NOT want to follow the route of the Living Wind. There are only a few options, none of which are very appealing: head back the way they came, following the trail of light bulbs through these vast, dusty vaults, or spearhead into the darkness, taking their chances with whatever might be out there.
They take the latter option, and roping themselves together, forge off into the black, kicking up clouds of silent sooty gray dust. The ground is uneven and their movement slow, but they eventually reach a high rock wall. They move along the wall for half an hour, and finally see pinprick bulbs in the distance. They don't approach however, deciding first that they should mark this spot and backtrack in the other direction. Chad Slambody volunteers to be pointman (a naked pointman) so he strips down, (despite the constant 52 degree temperature) and scouts ahead. He eventually hears a humming generator and finds the same tunnel they exited previously before reaching the mysterious Blue Plaza. Rather than retracing their steps, they continue past the tunnel entrance, hugging the wall rather than wandering in the wide open black space that could house any number of unseen horrors.
A while later, after stopping and listening several times, they see another familiar trail of bulbs winking in the darkness. But it is where the bulbs lead that perks their interest:
A dim purple glow far, far in the distance. Again, Chad forages ahead, leaving the others in inky stillness, anxiously awaiting his return. Chad remains as stealthy as he can, picking his way over rubble and smashed masonry. The purple glow increases, and he soon discerns the shape of a huge hemispherical stone building with purple light emanating from at least two open portals. He estimates that the building to be at least 2000 feet across. He slides even closer until he reaches the smooth, cool stone of the exterior, and inches toward the portal. He hears a sound now, a constant thrumming and humming from inside, and carefully, he PEEKS around the corner.
The sight within shocks Chad and he reels back, not sure if he wants to enter this room or not. He returns to the others and tells them about what he saw, and together, they all return to the portal and look in.
The purple light and humming obviously originates from a huge crystal hemisphere inside the larger stone hemisphere. It dominates the center of the room, flanked by four cyclopean pillars. But it is the statues that rattle the Sanity of each investigator:
Twenty-five tall, the sculpted obscenity of Sand Bat leers over a sacrificial altar. On three sides lurk equally horrible renditions of Outer Gods and Great Old Ones, their names unknown, their ranks obscure, although Lester recalls seeing similar sketches in the Necronomicon and Des Vermiis Mysteris. Slowly, having little option other than to wait outside or continue their trek, they enter the room and advance toward the devilish altar. The air tingles with hidden energy and the hair stands up on their arms. Lester inspects the dark bloodstains and determines that it is about a week old. No one wanders too close to the hideous statues, but the keen ears of Ronnie Talltree detects a mad scrabbling of claws behind the Sand Bat! A brief warning gives the investigators time to raise their guns, just as three bat-like abominations come screeching out from cover!
They are larger than a man, with wrinkled faces and maws dripping viscous saliva. They're fast too, and launch at the intruders, but a volley of shotgun blasts greets them first. Injured but alive, the Bat-Toad Things close the distance in a heartbeat and pick a target each, all but Lester Cobblebottom, (with 8 hit points) who has already started fleeing toward the exit (with the lightning gun).
The beasts are powerfully muscled, and Chad soon learns that besides their great strength, the creatures also possess hundred of needle sharp tubes inside their membranous wings, and Chad gets thoroughly cocooned and thrown to the ground! Needles begin draining his bodily fluids ("Which Fluid Exactly and How was It Drained?" being Leo's first question) and Chad goes on to fail Grapple after Grapple after Grapple, writhing in agony as his Dexterity is whittled away. Ronnie and Hans are having their own problems though, but Ronnie whips out his machete and begins hacking mercilessly at the Bat-Toads. Chunks of flesh tear and rip away, and the creature retreats before he can kill it.
Hans gets enveloped as well, but Ronnie is desperately hacking away while Chad's muffled screams emanate from the folds of his enemy. A machete blade comes incredibly close to stabbing Chad, but he does manage to wrestle away, but doesn't make it more than ten feet before the thing SLAMS into him and wraps him back up.
In the meantime, Lester Cobblebottom, huffing and puffing and straining his heart, has reached the archway out of the Purple Dome, but he hears the distant whistling and moaning of a Living Wind in the distance. Dismayed, he miserably begins trotting back to warn the others.
Ronnie and Hans kill the final two Bat-Toads, completely beheading the last one, but soon after they regain their composure, dust swirls and gusts up through the openings to the dome, and a gibbering Living Wind begins to circuit the structure, but seems hesitant to enter. The investigators wonder if it has to do with the presence of the electrified crystal hemisphere...?
Regardless, they are now trapped. The Living Wind was obviously attracted by the sounds of shotguns and pistol fire, and it is now navigating the exterior, a whirling, cacophonous entity of ire and evil. They don't have anywhere to run, practically nowhere to hide, and if the thing DOES decide to enter...
The trespassers investigate their surroundings, trying to find a way into the glowing crystal sphere, but it seems solid, although it shimmers sometimes as if moving. The only other item of interest are two female plug adapters attached to long rubber cords that stretch out of the room, following the trail of lightbulbs. Regardless, they come up with a plan--set dynamite around the statues and blow them to Kingdom Come, and try to obliterate the Living Wind.
Ronnie Talltree and Hans Hazzenbaum wait around the statues, while Lester Cobblebottom is volunteered to take the lightning gun and approach the exit. Maybe they can get some lucky shots off, but Lester is only halfway across the floor when a peculiar breeze picks up and begins forcing him against his will toward the exit! Chad notices and runs to help him, but he too is caught by the bizarre draft that tugs and pulls and tries to prevent them from retreating. The Living Wind is out there somewhere, forcing the investigators outside, but Chad throws a rope around Lester, and through extreme willpower they are finally able to struggle out of range. (GM Note: and i told them that this was a CR 13 monster; designed as an average encounter for four 13th level D&D characters; it could actually have killed them quite easily with a whirlwind or tornado attack; this particular Living Wind was toying with its prey first)
They switch exits and run to the far side. Sure enough, the Living Wind is heard following the perimeter of the hemisphere, but Lester is ready this time, and as soon as he sees the monstrosity slurping and slavering and slopping around the edge, he pulls the trigger!
LIGHTNING explodes from the discharge nozzle, splattering huge chunks of the Living Wind into ectoplasmic goo. The thing shrieks and retreats, whether dead or frightened they don't know for sure, but judging from the large amount of stinking fluid everywhere they very likely dealt it a mortal blow. If the Living Wind is mortal at all; they just don't know. Lester's lightning attack also destroys the line of bulbs and they all blink out.
They set the next stage of their plan into motion and detonate the sticks of dynamite; fortunately, Chad has demolitions skill and doesn't blow himself up. The statues erupt into a shower of stone and fire and dust, but the peculiar purple dome is unscathed. Feeling somewhat good about their endeavors, and the happy fact that they are still alive, they shoulder their gear and follow the trail of dead bulbs out of the Purple Plaza. Their only alternative is to set up camp and wait there for someone or something else to show up.
About twenty minutes later they see multiple points of light bobbing in the distance. This probably isn't good news, because even further back there looks like a large multi-tiered structure. Someone must have heard the commotion or is coming to see why the bulbs are burned out. The investigators retreat, quietly discussing their options, and finally decide to duck back inside the purple dome plaza, listen for whoever is approaching to get within range, and then hop and dump the lightning on them.
This is what they do, once again with Lester at the forefront, and they eventually hear the scrape of boots on stone, and see the wavering shimmer from several floodlights. Lester leaps around the doorway and FIRES!
Lightning crackles and burns into a group of about eight Aboriginal men. They are completely surprised, in the resultant blue glow, Lester sees that the two in the forefront both carry Lightning Guns themselves! They are electrocuted immediately, their hair sizzling, their skin blackening, popping and splitting, and they are launched out of the way. There's only a few left, but one man at the back of the group is Caucasian, wearing a yellow mining hat, and seems unphased by the attack. In fact, he's just staring listlessly at the ground, until someone puts a bullet between his eyes.
Within seconds the sneak attack is over and only one Koori cultist is alive. Hans screams at him in his native tongue to surrender or die, and is able to intimidate the man into submission. Blubbering and moaning, the Koori is clearly quite insane, his eyes wild, sometimes laughing and groaning, but he submits to intense questioning from the group. Between his garbled speech, muddled sanity and limited intelligence, the investigators are able to glean the following information:
a) He is a follower of Sand Bat, a great god who flies in the Dark.
b) a man named Huston is their leader and priest
c) They are all down in this dangerous place to do the will of Sand Bat toward the Great Work.
d) The Living Wind, also known as flying polyps, are not part of Sand Bat's plan, nor do they work for Sand Bat.
e) There are MANY many polyps, living deep in the vaults beneath this city.
f) This is the City of the Great Race, who died or abandoned it over 100,000 years ago. (and the investigators slowly realize that THIS was their destination all along! Brought here by the Mimi several days ahead of schedule without even having to find the hidden entrance).
g) Huston's headquarters are in the building behind them with multiple tiers.
h) There are about a hundred people in the city, all followers of Huston, their high priest.
i) Sand Bat is often summoned in an orgy of blood that takes place in the Purple Dome Plaza.
j) They are very scared of the polyps, but the lightning guns keep them away, and if you stay quiet and stay away from their doors, they generally don't bother you.
k) The dead Caucasian man was a dead worker for Huston. Huston made him that way. The investigator's surmise that he was a zombie and did not react to their attack
l) There is one way out of the city, and the cultists points in the general direction. It is several miles away, and guarded by a bunkhouse. Thousands of bats live there.
m) The three Bat-Toads killed in the Purple Plaza were holy servants of Sand Bat, to be regarded with respect and praise.
The next tidbits of information are scrounged from the charred pockets of the dead: 2 crumpled letters signed by R.H. One demands that the cultists practice their Shriveling Spell next Tuesday (a rather horrible spell that mutilated both Chang and Morty in the NY Chapter, long long ago), and the other note states that a "two legged deer" is free and running around, and there is no excuse why it can't be found.
The investigator's are somewhat comforted that they aren't as horribly lost as they first surmised. The Mimi cannot be trusted, that much is sure, for it hardly warned them of the massive dangers, nor did it warn of the large number of polyps inhabiting this lost city. But for now they have a goal, if not a solid plan, to thwart the next stage of Nyarlathotep's plan for world destruction.
And there we stopped.
The Living Wind has chased a fleeing Koori down the tunnel, leaving the highly-desired lightning gun not far from the investigators. They still don't know where they are in this massive, echoing place beneath the earth's crust, and aren't too eager to find out. More than ever, they regret their decision to follow the Mimi tribesman down into this black hellhole!
Chad and Lester retrieve the gun, discussing how it might be operated, inspecting its odd loops and handles designed for hands much larger than a human’s. Soon they think they understand how to discharge a bolt of lightning, partly because Lester remembers seeing this gun before! He finds it hard to describe, but he knows it has something to do with his bizarre experience with the Golden Machine. Unfortunately, Lester also suspects that the gun has a finite power source and will stop working at any time without warning.
While the two of them inspect the gun, Hans Hazzenbaum speaks quietly with Ronnie Talltree, the only Abo who survived the attack because he was standing further back (GM Note: actually, this is Liz's character, she was playing for the first (and last) time this adventure).

The group discusses what they should do, and quickly decide that they do NOT want to follow the route of the Living Wind. There are only a few options, none of which are very appealing: head back the way they came, following the trail of light bulbs through these vast, dusty vaults, or spearhead into the darkness, taking their chances with whatever might be out there.
They take the latter option, and roping themselves together, forge off into the black, kicking up clouds of silent sooty gray dust. The ground is uneven and their movement slow, but they eventually reach a high rock wall. They move along the wall for half an hour, and finally see pinprick bulbs in the distance. They don't approach however, deciding first that they should mark this spot and backtrack in the other direction. Chad Slambody volunteers to be pointman (a naked pointman) so he strips down, (despite the constant 52 degree temperature) and scouts ahead. He eventually hears a humming generator and finds the same tunnel they exited previously before reaching the mysterious Blue Plaza. Rather than retracing their steps, they continue past the tunnel entrance, hugging the wall rather than wandering in the wide open black space that could house any number of unseen horrors.
A while later, after stopping and listening several times, they see another familiar trail of bulbs winking in the darkness. But it is where the bulbs lead that perks their interest:
A dim purple glow far, far in the distance. Again, Chad forages ahead, leaving the others in inky stillness, anxiously awaiting his return. Chad remains as stealthy as he can, picking his way over rubble and smashed masonry. The purple glow increases, and he soon discerns the shape of a huge hemispherical stone building with purple light emanating from at least two open portals. He estimates that the building to be at least 2000 feet across. He slides even closer until he reaches the smooth, cool stone of the exterior, and inches toward the portal. He hears a sound now, a constant thrumming and humming from inside, and carefully, he PEEKS around the corner.
The sight within shocks Chad and he reels back, not sure if he wants to enter this room or not. He returns to the others and tells them about what he saw, and together, they all return to the portal and look in.

The purple light and humming obviously originates from a huge crystal hemisphere inside the larger stone hemisphere. It dominates the center of the room, flanked by four cyclopean pillars. But it is the statues that rattle the Sanity of each investigator:
Twenty-five tall, the sculpted obscenity of Sand Bat leers over a sacrificial altar. On three sides lurk equally horrible renditions of Outer Gods and Great Old Ones, their names unknown, their ranks obscure, although Lester recalls seeing similar sketches in the Necronomicon and Des Vermiis Mysteris. Slowly, having little option other than to wait outside or continue their trek, they enter the room and advance toward the devilish altar. The air tingles with hidden energy and the hair stands up on their arms. Lester inspects the dark bloodstains and determines that it is about a week old. No one wanders too close to the hideous statues, but the keen ears of Ronnie Talltree detects a mad scrabbling of claws behind the Sand Bat! A brief warning gives the investigators time to raise their guns, just as three bat-like abominations come screeching out from cover!
They are larger than a man, with wrinkled faces and maws dripping viscous saliva. They're fast too, and launch at the intruders, but a volley of shotgun blasts greets them first. Injured but alive, the Bat-Toad Things close the distance in a heartbeat and pick a target each, all but Lester Cobblebottom, (with 8 hit points) who has already started fleeing toward the exit (with the lightning gun).
The beasts are powerfully muscled, and Chad soon learns that besides their great strength, the creatures also possess hundred of needle sharp tubes inside their membranous wings, and Chad gets thoroughly cocooned and thrown to the ground! Needles begin draining his bodily fluids ("Which Fluid Exactly and How was It Drained?" being Leo's first question) and Chad goes on to fail Grapple after Grapple after Grapple, writhing in agony as his Dexterity is whittled away. Ronnie and Hans are having their own problems though, but Ronnie whips out his machete and begins hacking mercilessly at the Bat-Toads. Chunks of flesh tear and rip away, and the creature retreats before he can kill it.
Hans gets enveloped as well, but Ronnie is desperately hacking away while Chad's muffled screams emanate from the folds of his enemy. A machete blade comes incredibly close to stabbing Chad, but he does manage to wrestle away, but doesn't make it more than ten feet before the thing SLAMS into him and wraps him back up.
In the meantime, Lester Cobblebottom, huffing and puffing and straining his heart, has reached the archway out of the Purple Dome, but he hears the distant whistling and moaning of a Living Wind in the distance. Dismayed, he miserably begins trotting back to warn the others.
Ronnie and Hans kill the final two Bat-Toads, completely beheading the last one, but soon after they regain their composure, dust swirls and gusts up through the openings to the dome, and a gibbering Living Wind begins to circuit the structure, but seems hesitant to enter. The investigators wonder if it has to do with the presence of the electrified crystal hemisphere...?
Regardless, they are now trapped. The Living Wind was obviously attracted by the sounds of shotguns and pistol fire, and it is now navigating the exterior, a whirling, cacophonous entity of ire and evil. They don't have anywhere to run, practically nowhere to hide, and if the thing DOES decide to enter...
The trespassers investigate their surroundings, trying to find a way into the glowing crystal sphere, but it seems solid, although it shimmers sometimes as if moving. The only other item of interest are two female plug adapters attached to long rubber cords that stretch out of the room, following the trail of lightbulbs. Regardless, they come up with a plan--set dynamite around the statues and blow them to Kingdom Come, and try to obliterate the Living Wind.
Ronnie Talltree and Hans Hazzenbaum wait around the statues, while Lester Cobblebottom is volunteered to take the lightning gun and approach the exit. Maybe they can get some lucky shots off, but Lester is only halfway across the floor when a peculiar breeze picks up and begins forcing him against his will toward the exit! Chad notices and runs to help him, but he too is caught by the bizarre draft that tugs and pulls and tries to prevent them from retreating. The Living Wind is out there somewhere, forcing the investigators outside, but Chad throws a rope around Lester, and through extreme willpower they are finally able to struggle out of range. (GM Note: and i told them that this was a CR 13 monster; designed as an average encounter for four 13th level D&D characters; it could actually have killed them quite easily with a whirlwind or tornado attack; this particular Living Wind was toying with its prey first)
They switch exits and run to the far side. Sure enough, the Living Wind is heard following the perimeter of the hemisphere, but Lester is ready this time, and as soon as he sees the monstrosity slurping and slavering and slopping around the edge, he pulls the trigger!
LIGHTNING explodes from the discharge nozzle, splattering huge chunks of the Living Wind into ectoplasmic goo. The thing shrieks and retreats, whether dead or frightened they don't know for sure, but judging from the large amount of stinking fluid everywhere they very likely dealt it a mortal blow. If the Living Wind is mortal at all; they just don't know. Lester's lightning attack also destroys the line of bulbs and they all blink out.
They set the next stage of their plan into motion and detonate the sticks of dynamite; fortunately, Chad has demolitions skill and doesn't blow himself up. The statues erupt into a shower of stone and fire and dust, but the peculiar purple dome is unscathed. Feeling somewhat good about their endeavors, and the happy fact that they are still alive, they shoulder their gear and follow the trail of dead bulbs out of the Purple Plaza. Their only alternative is to set up camp and wait there for someone or something else to show up.
About twenty minutes later they see multiple points of light bobbing in the distance. This probably isn't good news, because even further back there looks like a large multi-tiered structure. Someone must have heard the commotion or is coming to see why the bulbs are burned out. The investigators retreat, quietly discussing their options, and finally decide to duck back inside the purple dome plaza, listen for whoever is approaching to get within range, and then hop and dump the lightning on them.
This is what they do, once again with Lester at the forefront, and they eventually hear the scrape of boots on stone, and see the wavering shimmer from several floodlights. Lester leaps around the doorway and FIRES!
Lightning crackles and burns into a group of about eight Aboriginal men. They are completely surprised, in the resultant blue glow, Lester sees that the two in the forefront both carry Lightning Guns themselves! They are electrocuted immediately, their hair sizzling, their skin blackening, popping and splitting, and they are launched out of the way. There's only a few left, but one man at the back of the group is Caucasian, wearing a yellow mining hat, and seems unphased by the attack. In fact, he's just staring listlessly at the ground, until someone puts a bullet between his eyes.
Within seconds the sneak attack is over and only one Koori cultist is alive. Hans screams at him in his native tongue to surrender or die, and is able to intimidate the man into submission. Blubbering and moaning, the Koori is clearly quite insane, his eyes wild, sometimes laughing and groaning, but he submits to intense questioning from the group. Between his garbled speech, muddled sanity and limited intelligence, the investigators are able to glean the following information:
a) He is a follower of Sand Bat, a great god who flies in the Dark.
b) a man named Huston is their leader and priest
c) They are all down in this dangerous place to do the will of Sand Bat toward the Great Work.
d) The Living Wind, also known as flying polyps, are not part of Sand Bat's plan, nor do they work for Sand Bat.
e) There are MANY many polyps, living deep in the vaults beneath this city.
f) This is the City of the Great Race, who died or abandoned it over 100,000 years ago. (and the investigators slowly realize that THIS was their destination all along! Brought here by the Mimi several days ahead of schedule without even having to find the hidden entrance).
g) Huston's headquarters are in the building behind them with multiple tiers.
h) There are about a hundred people in the city, all followers of Huston, their high priest.
i) Sand Bat is often summoned in an orgy of blood that takes place in the Purple Dome Plaza.
j) They are very scared of the polyps, but the lightning guns keep them away, and if you stay quiet and stay away from their doors, they generally don't bother you.
k) The dead Caucasian man was a dead worker for Huston. Huston made him that way. The investigator's surmise that he was a zombie and did not react to their attack
l) There is one way out of the city, and the cultists points in the general direction. It is several miles away, and guarded by a bunkhouse. Thousands of bats live there.
m) The three Bat-Toads killed in the Purple Plaza were holy servants of Sand Bat, to be regarded with respect and praise.
The next tidbits of information are scrounged from the charred pockets of the dead: 2 crumpled letters signed by R.H. One demands that the cultists practice their Shriveling Spell next Tuesday (a rather horrible spell that mutilated both Chang and Morty in the NY Chapter, long long ago), and the other note states that a "two legged deer" is free and running around, and there is no excuse why it can't be found.
The investigator's are somewhat comforted that they aren't as horribly lost as they first surmised. The Mimi cannot be trusted, that much is sure, for it hardly warned them of the massive dangers, nor did it warn of the large number of polyps inhabiting this lost city. But for now they have a goal, if not a solid plan, to thwart the next stage of Nyarlathotep's plan for world destruction.
And there we stopped.