Zamkaizer
First Post
Dungeons & Dragons Fourth Edition's role system, despite the best intentions, presents us with several issues, not the least of which is that one of it's four roles, the controller, doesn't actually exist. The designers of the game themselves of seem to be aware of this fact, including only one instance of the role in the initial rulebooks and quietly rebranding the warlock, who previously held the title, as a striker. Much of trouble with the role has to do with how it is the only one whose functions can be expressed in terms of those of other classes (without negatives, for those who would argue semantics). Depending on who you ask the controller is either a striker that hit multiple foes at once or a defender that can use their abilities at a range. The designers' hesitancy to include even a second member of the role in the core rules, while others enjoy redundancy, would seem to indicate that they have either already been acquainted with the issue or ignorantly discovered the limited design space inherent in one-trick amalgamations of other concepts.
If the designers themselves don't quietly retire the controller role, you can be certain I will do as much in my own adaptation of the game.
If the designers themselves don't quietly retire the controller role, you can be certain I will do as much in my own adaptation of the game.