megamania
Hero
EBERRON
12/04/04
SEGMENT 022
SHADOWS OF THE LAST WAR
Cedious hears a twig break …or was it a branch? He is thoroughly confused now. He barely holds his balance as he trips over a body but continues on. He is calling out to the others but no one answers him.
Bane is frustrated. Where is everyone?
Thud.
He has walked into something. Feeling around he feels wood boards. Has he walked into a building or wall? No. He then finds a wheel. It’s a wagon. Feeling around, he discovers it is a cadaver wagon. Ugh!
He continues on.
Growing impatient and a bit fearful, the three outside the mist settle down for the night. They start a fire to allow Bane and Cedious a possibility to find them even in the dark as the sun is beginning to settle now.
Cedious continues to call out to his allies. He nearly tumbles down a sloped gutter hidden in the mist. He slides down and finds a pool of shallow water (at least he hopes it is water). After sniffing it to push away any fears of blood and gore he feels his way out to the other side and climbs its bank. He can’t believe this. He is lost!
Bane exits the mist. It is dark but not yet night. He spots a campfire in the distance and goes to it. He is happy to find it belongs to his friends.
Two hours later, Cedious exits the gray mists. He is within a forest now (he has several bumps and bruises to prove it) and knows he is not with his friends anymore.
He calls out once and listens. Nothing. With a deep sigh, he marches north. About two hours into his walk, he suspects he went the wrong way but has a new concern to worry about. Something is following him. Something nearby.
He hides and waits. In the tallest grass he spots a spear tip. The tip moves as if held by a nervous wielder. Finally, the creature emerges. A lone kobold!
Even by himself, Cedious easily dispatches the poor thing. No money. Drat.
Now very late in the night he spots a campfire. Boddynoc! Temper! Bonds! Bane! He moves closer and discovers four gnolls. Three are resting and a fourth is on guard duty. Looking at their bags, Cedious suspects they are scavengers of the Mournelands just like him.
His greed gets the best of him and he moves closer to the camp. Being very careful to approach from behind, he attacks and kills the gnoll but not without waking the others. He runs away without being seen. One he can sneak attack. Three would see him coming easily. Oh well.
The sun rises and Boddynoc and his group are saddened. It appears Cedious will not make it. Good thing Boddynoc kept the schemas. They continue along the trail hoping to reach the stables soon along the river.
Cedious finds a secure tree and naps in it as best as he can for a few hours as the sun rises. Rested but lonely, he walks further. Eventually he discovers a hard packed road. He shadows the road remembering the goblinoids and the rumors of eating halflings. He avoids two patrols of armored hobgoblins. Even more curious, he spots five warforged sneaking around much like himself. One of the five looks to be a commander.
Where could they be going thinks Cedious.
Continuing along the grasslands and edges of the forest Cedious makes good time. He comes into an area with many goblinoid troops. It appears they are meeting here and preparing for something. War perhaps. He decides to leave sooner than later.
On the positive side, he begins to hear more rumors and talk of the human invaders in Rhukaan Draal. He also learns of the name of the ogre that killed Khora. His name was Gork Broadshoulders. He is the youngest of well to-do ogres in the city.
He hopes to find his friends there …somehow.
EPILOGUE: (done while shivering outside in the snow smoking, chewing and in my case just shivering)
The others meanwhile have found a means to go south by boat. They needed to wait a day or two but this doesn’t bother them much. The trade barge takes them south. Without being asked to, Boddynoc does many repairs on the barge using his artificer abilities. The man is so happy that he warns the group of the civil unrest there within the city. He plans to skip the city this time but will drop them off on shore a few miles away.
He also informs them of a non-goblinoid that is staying on a house barge. Someone whom has money and clout.
Boddynoc hopes it is Lady Elaydren.
12/04/04
SEGMENT 022
SHADOWS OF THE LAST WAR
Cedious hears a twig break …or was it a branch? He is thoroughly confused now. He barely holds his balance as he trips over a body but continues on. He is calling out to the others but no one answers him.
Bane is frustrated. Where is everyone?
Thud.
He has walked into something. Feeling around he feels wood boards. Has he walked into a building or wall? No. He then finds a wheel. It’s a wagon. Feeling around, he discovers it is a cadaver wagon. Ugh!
He continues on.
Growing impatient and a bit fearful, the three outside the mist settle down for the night. They start a fire to allow Bane and Cedious a possibility to find them even in the dark as the sun is beginning to settle now.
Cedious continues to call out to his allies. He nearly tumbles down a sloped gutter hidden in the mist. He slides down and finds a pool of shallow water (at least he hopes it is water). After sniffing it to push away any fears of blood and gore he feels his way out to the other side and climbs its bank. He can’t believe this. He is lost!
Bane exits the mist. It is dark but not yet night. He spots a campfire in the distance and goes to it. He is happy to find it belongs to his friends.
Two hours later, Cedious exits the gray mists. He is within a forest now (he has several bumps and bruises to prove it) and knows he is not with his friends anymore.
He calls out once and listens. Nothing. With a deep sigh, he marches north. About two hours into his walk, he suspects he went the wrong way but has a new concern to worry about. Something is following him. Something nearby.
He hides and waits. In the tallest grass he spots a spear tip. The tip moves as if held by a nervous wielder. Finally, the creature emerges. A lone kobold!
Even by himself, Cedious easily dispatches the poor thing. No money. Drat.
Now very late in the night he spots a campfire. Boddynoc! Temper! Bonds! Bane! He moves closer and discovers four gnolls. Three are resting and a fourth is on guard duty. Looking at their bags, Cedious suspects they are scavengers of the Mournelands just like him.
His greed gets the best of him and he moves closer to the camp. Being very careful to approach from behind, he attacks and kills the gnoll but not without waking the others. He runs away without being seen. One he can sneak attack. Three would see him coming easily. Oh well.
The sun rises and Boddynoc and his group are saddened. It appears Cedious will not make it. Good thing Boddynoc kept the schemas. They continue along the trail hoping to reach the stables soon along the river.
Cedious finds a secure tree and naps in it as best as he can for a few hours as the sun rises. Rested but lonely, he walks further. Eventually he discovers a hard packed road. He shadows the road remembering the goblinoids and the rumors of eating halflings. He avoids two patrols of armored hobgoblins. Even more curious, he spots five warforged sneaking around much like himself. One of the five looks to be a commander.
Where could they be going thinks Cedious.
Continuing along the grasslands and edges of the forest Cedious makes good time. He comes into an area with many goblinoid troops. It appears they are meeting here and preparing for something. War perhaps. He decides to leave sooner than later.
On the positive side, he begins to hear more rumors and talk of the human invaders in Rhukaan Draal. He also learns of the name of the ogre that killed Khora. His name was Gork Broadshoulders. He is the youngest of well to-do ogres in the city.
He hopes to find his friends there …somehow.
EPILOGUE: (done while shivering outside in the snow smoking, chewing and in my case just shivering)
The others meanwhile have found a means to go south by boat. They needed to wait a day or two but this doesn’t bother them much. The trade barge takes them south. Without being asked to, Boddynoc does many repairs on the barge using his artificer abilities. The man is so happy that he warns the group of the civil unrest there within the city. He plans to skip the city this time but will drop them off on shore a few miles away.
He also informs them of a non-goblinoid that is staying on a house barge. Someone whom has money and clout.
Boddynoc hopes it is Lady Elaydren.