ForceUser
Explorer
I run a homebrew. I want crunch more than anything. Some general, vague fluff is good...maybe I can steal a couple of ideas, generic cities or dungeons, etc. More than that and the book becomes Forgotten Rums, and I lose all interest.
Perfect example: The Seafarer's Handbook by Fantasy Flight Games. This book rules! Lots of crunch for running a campaign on the high seas or underwater, and a couple generic cities (one coastal, one undersea) to drop into my campaign with minimal retooling. Also some generic story plots, generic backgrounds, and generic adventure hooks interspersed between the crunchy bits and used as examples of play. THE BOOK IS EXACTLY WHAT I LOOK FOR AS A DM. Thanks FFG!
Perfect example: The Seafarer's Handbook by Fantasy Flight Games. This book rules! Lots of crunch for running a campaign on the high seas or underwater, and a couple generic cities (one coastal, one undersea) to drop into my campaign with minimal retooling. Also some generic story plots, generic backgrounds, and generic adventure hooks interspersed between the crunchy bits and used as examples of play. THE BOOK IS EXACTLY WHAT I LOOK FOR AS A DM. Thanks FFG!
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