Bendris Noulg said:Actually, I think it's the opposite: People assume D&D when this is, in fact, a forum called General RPG Discussion.
In addition, the previous Editions have a previously established standard that divergence from the Core is still D&D (Planescape, Birthright, Dark Sun, Ravenloft, etc.), so the idea that D&D means Core Only as an "official" view is, again, something new to the "3E Culture".
Me: Now, can someone explain why on Earth anyone would spend that much time building and running a game they don't like just for the sake of catering to every little whim or fancy that a player comes up with?
You: <First Point Removed> Second, the DM spends that much time building a campaign setting and plot because, presumably, they enjoy doing it. If it stops being fun for them, they should give up the reigns to someone who will have fun doing it, I think. This is assuming that the group is compatible to begin with, of course.
So, yes, you are side-stepping the issue because you aren't answering the question.
An explanation? Sure. But you've already made it clear that, in your opinion, "they don't fit" is not an acceptable reason, and you've also made it clear that such an answer is, in your view, the sign of a poor GM who hasn't thought things through.
It's back peddling, meaning that this wasn't your stance earlier.
Correct me if I'm wrong, but wasn't Kalamar a licensed product during 2E?wingsandsword said:Kalamar (I'll be nice and acknowledge it, although many do not since it's not from WotC)
Ah... It was the "2E and Dark Sun" that confused me... No problem.Oh, when I was talking about no paladins in 2e, I was talking about Dark Sun, which didn't have Paladins, and was as far afield as D&D has ever gotten in terms of changing things
That's basically what I'm talking about in my last post, yes. Generally, I see two other forums here: Rules and House Rules. The Rules Forum, by its very nature, is "for D&D Rules questions and queries about character design/tweaking." I consider that forum to be "sacred ground" for the Core Rules. Anyone going in their waving about Homebrew stuff is likely in for a world of trouble, and, I will admit, deservably so (especially if their posts are negative). By the same token, the House Rules forum is distinctly of the opposite nature, and anyone waving the Core Flag around in there is likewise in for trouble.Now, thanks to the d20 system and the OGL, lots of fantasy themed games have been released which are not D&D and step far away from the basic conceptions of D&D. If somebody was running an OGL Ancients, Testament or even Conan game they might not refer to it as "D&D" except maybe when trying to explain it to someone only vaguely aware of gaming "Yeah mom, we're playing D&D tonight.". However, to some people "D&D" is used generically by some to refer to anything fantasy using the d20 system, and by others to refer to the Official WotC D&D books and things directly compatible with them.
It is getting this way, yeah... I think the issue isn't so much about What Is Available vs What Should Be Available anymore, though, but has become one of Campaign Concepts vs Player Expectations. I know that I'm mostly still involved because of comments akin to:I am stepping away from the issue of GM'ing styles; I think there is too much difference in philosophy and style of roleplaying and gamemastering to do much more than Agree to Disagree in this thread. Suffice it to say, players and GM's should have the same general philosophy before gaming together, and if they don't, they should seek others to game with.
Thank you, no more questions.Because, say, to play...Dragonlance, you're not playing D&D.
Okay, as I know that none of my players do the 'net thing, I'm going to post an Aedon Spoiler (if you live near Cape Coral, Fl, and are interested in playing in an "Aedon RPG" game, don't read):Kamikaze Midget said:Well, if I've given that impression, I've surely misspoke. "They don't fit", to me, as a player, is a cop out answer, just like saying "Cuz I'm the DM." If you explain *why* they don't fit, then I am more likely to accept your judgement. If there is no reason beyond "They Don't Fit," then I am not, because that is too heavy handed and aparently arbitrary to me. I, personally, need a better answer than that. It's like the argument against Paladins in Dark Sun -- saying "they don't fit" as the only reason is not good enough for me. Tell me *why* they don't fit (no non-elemental clerical magic, you can play a noble psywarrior just as easily, etc.), and I can accept it.
Absolutely!As is usual, I think we're both storming at the different sides when we, at a baseline, agree, because I'm pretty sure you'd help people in general play what is fun for them (as long as what is fun for them meshes with what is fun for your group).
Kinda like being "tight fisted" over a "precious campaign" that is really "poorly thought out"? Some strawmen on both sides of the fence, I'd say.Well, it's been my stance all along (my opinion hasn't changed), but perhaps I did get more than a bit reckless when I was being called a hypocrite and a whiner and shooting down straw men arguments while being written off as a bad player. Funny how that can happen.![]()
Actually, the Core Books have more than a bit of spikey hair, don't you think?And as for specific settings that are not homebrews, in general, no, I don't find the decisions unreasonable. Because, say, to play Conan, Testament, or Dragonlance, you're not playing D&D. You're playing a game that specifically emulates literature or movies or history, and because you're having fun emulating that, you don't need the 'extra baggage.' If someone has fun emulating that, then they don't need it; if someone needs it, they don't want to emulate that. By saying "I'm playing a Final Fantasy d20 Game," I've also in essence said that I'll be obeying the general tropes of the world (no horses, philosophical metaplots, characters with spikey hair, etc.) Just like by saying "I'm playing a D&D game," by standard, refers to a game using the core three rules (and perhaps non-setting-specific supplements). People use it for other things, but people call all sodas "Coke," sometimes too. People have played Amber Diceless on D&D night, I'm sure.
Well, if the player gets mad and huffy, than yes, it's being stubborn and storming off. More or less, it's the player's attitude about it ("Oh, I see..." vs "WTF?! Why not!?") that counts.For a setting that's not emulating something else, it's still mostly a matter of just establishing a flavor, and that *is* a good reason. From what I know, Midnight is a game where evil wins (more often than not), so having a champion of Good would not easily mesh with the flavor of the world. The Scarred Lands is gritty mytho-fantasy, so playing micheif makers for a laugh would not easily mesh with the flavor of the world. People who want to be moral warriors in Midnight have other viens to persue, just as people who want to make mischief in the Scarred Lands can do so and still survive with the right take on it. In this case, it's not so much the DM's job to allow everything wholeheartedly (again, a strawman argument), but to help the player play something that's fun. If someone really wants to play Midsummer Night's Dream Puck in the Scarred Lands, though, it is an immutable issue of styles not meshing, and you can part ways. This isn't the player being stubborn and storming off home, nor is it the DM being iron-fisted and arbitrary.
I think most of these comments are intended for two reasons.That said, there are some published settings that I feel are too narrow in their definitions. OA, for one, identifying many of the D&D classes as "western," (which is kind of insane since we're not supposed to identify the Monk as "eastern," for instance) has got the wrong of it, and while it is in almost all respects a stupendous and useful supplement, that's one of the chioces that I deeply disagree with, and it would lead me to not playing an "OA" game, in all likelihood. Of course, that doesn't preclude including what's in it in an otherwise 'normal' D&D campaign, or in even having an 'oriental feel' to a D&D campaign.
Bendris Noulg said:I think the issue isn't so much about What Is Available vs What Should Be Available anymore, though, but has become one of Campaign Concepts vs Player Expectations. I know that I'm mostly still involved because of comments akin to:
-GMs should put player wants before campaign concepts (which denies the GM the ability to build a divergent world that he will enjoy running as much as the players will enjoy playing)
-GMs that don't include certain Races, Classes, Prestige Classes, etc., are tight-fisted (which is little more than giving the GM the same tight-fisted treatment that is being complained about)
-Assumptions about what my table, Barsoomcore's table, Gothmog's table, or any other homebrewer's table is like (which is presumptious and arrogant on the part of those making the assumptions as they have no way of knowing what our games are really like)
And, to be honest, the first two I could probably hand-wave away and ignore easily enough (having been able to for years), though one can always hope that, perhaps, such attitudes might change.
It's the last one that grates my nerves the most, though... Very much.
OK, I see where Aedon and my game world have some vague parallels. Interesting.Bendris Noulg said:Okay, as I know that none of my players do the 'net thing, I'm going to post an Aedon Spoiler (if you live near Cape Coral, Fl, and are interested in playing in an "Aedon RPG" game, don't read):
Bendris Noulg said:I'm sure someone more "up to date" with the setting can probably give more detail (as well as cultural names); I've not looked at a GH supplement since the initial 2E conversion Greyhawk Adventures, so my GH lore is a bit rusty, but I'm fairly sure I got the general events correct.
1. Not a part of Rokugan, which is acceptable to me; i.e., Rokugan supplements would have a harder time being dual-system since the d20 Races, Classes, and Feats in OA all have Lot5R counter-parts...
2. "Western" holds true for Forgotten Realms where OA is the baseline (with minor changes) for Kara-Tur (FRCS actually describes Monks, or rather, their traditions, as coming from the East, IIRC, so the two coincide in that regard). It also suggests for Kara-Tur, IIRC, things like removing the Shugenja Class completely and renaming Shaman as Shugenja because that's more "historically/mythically" accurate and closer to the 1E Kara-Tur (which, when expanded to a box set, became a part of Toril).