The Culture of Third Edition- Good or Bad?

Belen

Legend
Maximize options, minimize restrictions.

What do you think? “What is in YOUR wallet!?”
 
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I've never had a problem restricting options or changing things. The list of house rules for my Britannia 3E game is extensive, and I don't just mean stuff like "nerf teleport".

Consider the possibility that you are the problem, not the game.
 

The rules, while they seem to "maximize" player potential, are simply a tool to use. Sure, characters have the "potential" to do great things, but that doesn't mean that every player will be able or even want to build a truly maximized character.

As for social interaction, I find that roleplaying comes more from a good DM that sets up a game that facilitates roleplaying. The only reason there are social skills in the game are for those that roleplaying doesn't come as easy for. I see it as a way for DM's to ease those players into roleplaying in addition to combat.

I've never had a problem with the system, and I'm primarily a DM. In all honesty, I've never had a problem setting up non-combat challenges or roleplaying opportunities. Maybe this just isn't the system for you?

Kane
 

I see the options more as options for DMs. My players don't use Prestige Classes, unless I created it or have approved of it, they can't use feats & spells from anything but the Players Handbook unless I first approve of it, etc. My players know the limits of the game and know my house rules. They know how my campaign setting differs from the FRCS, Dragonlance etc, they know the can't have a cleric of Heironeus, etc. More DM options, not more player options.

Nik
 

I think you couldn't be more wrong. I love the freedom of 3e, which allows the DM to impose strictures instead of the rulebook. Maximizing player options certainly doesn't lessen the ability of the DM to create challenges.
 

hong said:
I've never had a problem restricting options or changing things. The list of house rules for my Britannia 3E game is extensive, and I don't just mean stuff like "nerf teleport".

Consider the possibility that you are the problem, not the game.

And that is fine when you're not recruiting new players.

Consider those GMs that are putting together a new group, not an established group that trusts the GM.

I am lucky enough to have an established group. Others are not and the next generation is being taught a bit differently.

Heck, look at living greyhawk. For them, DnD is a combat game with light RP frosting.
 

Piratecat said:
I think you couldn't be more wrong. I love the freedom of 3e, which allows the DM to impose strictures instead of the rulebook. Maximizing player options certainly doesn't lessen the ability of the DM to create challenges.

Ever encounter a player who took a challenge the wrong way because it did not fit the rules? Ever seen players find a rule that trumped the GM?

I have seen it.

Again, you're lucky if you have an established group.
 

BelenUmeria said:
Ever encounter a player who took a challenge the wrong way because it did not fit the rules? Ever seen players find a rule that trumped the GM?

I have seen it.
me too.

then the GM says, "We're not doing it that way in this campaign."

and then the player says, "OK."

and then everyone goes back to playing.

(and yes, this was in a group of all-new players.)

i don't agree with your basic assumption. i don't see D&D promoting that view at all. i agree with Piratecat's assessment.

the only time we ever had a player who thought the way you describe, we got rid of him and got other new players who didn't act that way. so far, of the four or five groups i've playe D&D 3e with over the years, there's only been one or two players i've met who go to that extreme.
 

d4 said:
the only time we ever had a player who thought the way you describe, we got rid of him and got other new players who didn't act that way. so far, of the four or five groups i've playe D&D 3e with over the years, there's only been one or two players i've met who go to that extreme.


i've played in 7 campaigns with the 2000ed/3.11ed for workgroups rules.

and i can say BeleUmeria is not alone.
 

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