The drovers who were driving the wagons seemed to fade into nothingness as you stopped for the night. Then you notice that Fez summons what appears to be a matronly gnome who goes about cooking and cleaning.
"I asked you all to come because I have yet to figure out how to give them a personality."
Fez smiles and opens up a barrel and fills up his mug which seems to stay full while he tells you all he know of Homeglen.
"This is what my nephew has told me via his letters
Town of HomeGlen
Founded by 6 retiring adventures
a halfling acrobat
A human archer
an elven swordswoman - paladin
A dwarven cleric
A half Elven wizard
a gnomish giant killer
The Strangers Inn
Two Story Building with 40 guest rooms, no two of which are alike. The dwarven cleric founded this as well as the training facility adjacent to it.
The Everything and then some Store
Opened by the Halfling, this general store houses everything mundane as well as magical.
Stabbles and Blacksmiths
The human Archer was good with tempering animals as well as steel. You can find just about anything made of metal from chairs to hair combs to nails to swords.
The Library
The library is the largest privately held library in this part of the world. The wizard so loved anything he could find, you could likely find childrens books to books on planar convergance theory.
The 5 bones
The gnome had a liking for gambling as well as fun so he opened this tavern. He arranged with the mage to get some programmed illusions to perform plays on his stage. The plays are secondary for most folks because they come for the ale not the entertainment.
Sir L'O'gan Master Herbalist Shop
Madam Reese's Mystic Sight and Wares Emporium
The City council act as the jury at all trials the mayor acts as judge.
The sheriff is an elected position every five years
the mayor is appointed for life
The city buildings are open to anyone to watch city business and trials
The council members are made up of the landowners and merchants in the town
The founders of the town traveled together for almost ten years. They gained fame and notoriety as any group. they decided to setup shop here and retire. However not everyone was happy to just retire. The Elven Paladin did not stay, several rumors and unfounded sayings exist as to why the elfmaid left and to were she went, the most fanciful of whaich was she went to Salineth to aid in the protection of our world while they opened the gateways, another is a story about her leading a group of adventurers in a raid on Eldergarde. The only thing known for is there are five graves outside the city marking were the founders are buried not six.
The archer settled down and started a family and then all of a sudden the group started dying, one by one. The dwarf was the last to die but it was 5 or 6 years after they retired. Unfortunately the archer is the only one who had a chance to have a family, he died when he was 34. Every male child since has died at around the age of 33. Early on it was thought that the more kids the better the chances so now the archer family is the largest part of the city and own right and title to all 5 buildings built by the founders.
The city is built on some of the richest and most fertile land around. The land is split between growing Kaffe and Tabac both of which are exported as far away as Balder's Gate. The mine is a cornucopia of minerals, when they first started digging in the mine, which was found abandoned shortly after the adventurers retired here, they found salt, then they started digging another way and found coal, then in even another direction they found iron ore.
It is quite obvious if the adventurers had not settled here by chance then someone else would have on purpose.
The town is mostly self sufficient the only real things brought into town is the money for the excess trade goods. There is always work to be had on trading caravans, and they always pay well at 2 gold per day per person.
The inn is an unusaul type of inn. You walk in there is no tavern no place to eat it is just a place to get a room to sleep in. There are 40 rooms and most of these are taken up by would be adventurers at the training facility next door. The Inn is currently run by the Mayors wife who oversees it like the people in it were just extensions of her own family.
The Training Facility
This place is speculated to originally have been built so the dwarf would not lose his edge. In later years it was opened up to outsiders for training purposes, and a trainer was brought in almost 90 years ago to actually maintain the place and actually teach people. The teacher is very intersting to say the least, an adventurer of some renown were he from.
Teddy Flinktersnoot was a member of the guard of his home but wanderlust overtook him and adventure was in his eye. He went with a group and barely made it back alive and he went again with another group and barely made it back alive but he ended up on the opposite side of the world as well. He came upon HomeGlen and found the training facility and offered his services as teacher so what happened to him and his groups never need happen again."
As Fez finishes talking you notice that he is almost to the point of slurring his words.