Welcome to the Dr Phyl Show! Today, we have a very special guest. He is a "living spell". Ladies and gents, please put your hands together for 'Beguiling Strands'.
Dr Phyl: So Beguiling Strands, you describe yourself as "strands of subtle magic that weave through your foes like a spider’s web".
BS: Yes, Dr Phyl, that's absolutely right. With all my scintillating colors and gleaming lights, I can really confuse people, you know? I can hurt them mentally, and they move away from me.
Dr Phyl: I see. Yet your first name is 'Beguiling', right? The definition of beguile is to deceive or charm. Yet you hurt and push people away from you. Don't you think your parents misnamed you?
BS: Now look here, I won't stand here idly while you criticize my parents. So maybe they misnamed me, so what?
Dr Phyl: Well, is that fair to you? When you introduce yourself, you're already giving the wrong impression. One might call them 'careless' in the way they named you.
BS: Careful, Phyl. I might just push you away.
Dr Phyl: Yes, let's discuss that-- your nature to always push people away from you. Now I've had flashlights shined in my face before. I've seen incoming car headlights. I might step back. I may cover my eyes and be dazzled for a moment. I might cower. I might run off the left or the right. Why is that you only and always feel the need to move people away from you? Why don't they react in other ways to your confusing lights?
BS: Are you calling me a one-trick pony!?
Dr Phyl: I don't know, ARE you a one-trick pony? I'm trying to visualize this, and I just don't understand it. Realistically, people have different reactions to the same stimuli. Yet you're the exception... have you met other magic lights before? Are they also so single-minded in their effects?
BS: I don't know. I never met any other lights, mundane or magical.
Dr Phyl: I see. So you're parents named you 'Beguiling' even though you're really not. They only taught you to do one single thing, over and over. And they never really compared you to other lights to see if you were reaching your natural potential. Is that a fair assessment?
BS: Hmm...
Dr Phyl: Is it possible to meet your parents and ask them why did this to you, why they put in this straightjacket, so to speak?
BS: No, you can't meet my parents. They are unreachable, and they are protected by a loyal legion of fans. I've never heard them acknowledge that kind of criticism.
Dr Phyl: That is unfortunate. I would like to free you from this self-constrained limitation. You have so much more in you to give to the world! You could move people up and down and left and right, if you just let yourself!
BS: NO! no! NO! All I can do is hurt and push. Hurt and push! That's all I want to do. That's all I will ever doooooooo....!!!!! [runs away, crying blue droplets of light]
Dr Phyl: That's it for today. Next time, I will interview another living spell, 'Hypnotism'. Hypnotism can seize momentary control of peoples' mind. You'd think that Hypnotism would revel in his almost unlimited potential. And yet, when Hypnotism invades someone's mind, he likes to do only one of exactly two things: attack somebody, or move. Why isn't Hypnotism more creative than that? Didn't his parents teach him to explore his full potential as an hypnotic power, or did they raise him to do only two arbitrary tasks? Is he misnamed? Is he a robot? I will try to find out!
As for Beguiling Strands. "A strand of scintillating colors and gleaming lights clouds your enemies minds and forces them to move away." That's the description in the compendium. The crunchy part of is that the enemies are pushed 3 squares and take some minor psychic damage.
I've always seen it as the enemies are so entranced by the strands that they follow it for a short distance. But the effect isn't powerful enough to lead them very far away. When they snap out of the trance, there is a psychic backlash that causes them to take a minor amount of damage.
I don't see what the problem is here... or why you bring it up as an example (of what?).
On a special webisode of the Dr Phyl Show, I meet with 'Ota Lal', a professional Dungeon Master who often hires living spells like Beguiling Strands.
Dr Phyl: When you met Beguiling Strands for the first time, how did he describe himself?
OL: He implied that people are hurt and reel away from him, their minds clouded, and they move back. He was very specific that his lights never dazzle, blind, stun, or do anything other than move people back. 'Hurt and push' he kept saying over and over.
Dr Phyl: And how do you employ him?
OL: I instructed him to entrance people into moving away, with a psychic backlash as a side-effect.
Dr Phyl: So you employ him in way that might reinterpret his original job description.
OL: I guess so.
Dr Phyl: But he's only able to entrance people away, never entrances them to stop in their tracks or move otherwise.
OL: Correct.
Dr Phyl: Is your interpretation better? Does his original job description make sense to you?
OL: That's just his suggested default behavior. The way *I* employ Begui--
Dr Phyl: Yes, I understand. But what do you think was the intention behind the way Beguiling Strands was originally conceived? Was it willy-nilly? Poorly explained? Badly-conceived in the first place?
OL: [silence]
Dr Phyl: Other Dungeon Masters have been known to criticize people who lack imagination to employ living spells narratively. Yet you felt the need to change or clarify Beguiling Strands' original method. So, do you criticize the original creators for a lack of imagination? Or is there a double standard here?
OL: [silence]
Dr Phyl: How about that other living spell, Hypnotism?
OL: [silence]
Dr Phyl: OK, do you think that the creators of Beguiling Strands and Hypnotism and others could and should have conceived these living spells differently? Do you feel that they have unfairly burdened employers like you to fix up any deficiencies or incongruities?
OL: Hey, I enjoy the "burden" as you call it. I like to do extra work!
Dr Phyl: How about other Dungeon Masters who don't have the time and inclination to take on the burden of rebooting multiple spells. Don't they have the right to criticize the original conception of Beguiling Strands and other living spells?
OL: I don't care about other Dungeon Masters! I only talk about MY game. My game! I don't see what the problem is here... or why you bring it up as an example (of what?). [puts hands over ears] La, la, la, la, la...
Dr Phyl: Well, folks, it seems that I'm no closer to understanding the reasoning behind the original conception of Beguiling Strands, Hypnotism, and other straight-jacketed spells. Tune in next time, when I waste more time on loyal legions of fans that don't understand the problem.
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1. From WoTC article "Wizard Preview: Ampersand Special: The Essential Classes" Originally crafted by eladrin wizards of the Feywild, this spell creates strands of subtle magic that weave through your foes like a spider’s web. Reeling from your attack, your enemies move away from you...
A strand of scintillating colors and gleaming lights clouds your enemies’ minds and forces them to move away."