Patlin said:
ooc: Of course, what happens to them
after we tie them up is really their own problem...
(Be careful what you wish for... it may come true...
Anyway, I took it for granted that they are already tied up by you. If you want your prisoners to retain their full mobility, though...)
Beamer, studying Maliwan's spellbook, finds that it contains the following spells:
1st - cause fear, jump, ray of enfeeblement, reduce person
0 - acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, mage hand, mending, message, ray of frost, read magic, resistance, touch of fatigue