Entertaining as always. I particularly like point 3 on the to-do list
I have every confidence that all the party will get out of this alive ... well, maybe not all of them, some of them though ... well, maybe one of them ... probably Daktari ... if he's very lucky.
Looking forward to the full write-upRam got ko'd (but he auto stabilises- he's the guy with a Periapt of Wound Closure), then he got healed, and then he got ko'd again. Then Daktari really got cooking while Vincen G Squeezy rescued Ram.
And what a rescue, the huge constrictor swallowed Ram and then regurgitated him back on the other side of the depression, and next to Tarbin who had just one spell left.
Meantime Newt used his Rod of the Pact Keeper to get a spell back and hit my bad guys with another Fireball.
The Dark Squad really are tough to kill, a little later (about two turns later) I sent Mr Bad Chutney out to blat Newt, Mr Bad Chutney was a max HP Flesh Golem, 'was' being the operative word. I had four 100+ HP enemies in the mix, and a lot of mooks, and still they survived. Although Tarbin Tul spent much of the rest of the fight hiding, and straight after the fight declared that he never wants to go anywhere with the Dark Squad ever again.
The players, at the end of the session, agreed- if it was anyone but Ram with his auto-stabilise then they would have been dead. Remarkably, a little later they had a wonderful chat with Granny Frogwart, Vinnie even tried to convince the guys to let her join the party, although Granny wasn't much for accepting the druid's offer anyway, she made it clear that she was an 'independent freelance evil operative'.
It was a cracker.