The Darkness That Comes Before [Closing Down]

Another two questions...

One about rogues: Are rogue-thiefs just as common as normally in the cities? Or don't they really exist (I mean the disable trap, open lock, pick pocket type of rogue). Might have picked up some of that knowledge during the last levels maybe. Basically, do you encounter traps and locked doors normally (I mean generally/background-related, not asking for what will happen to us ;))?

The other about psionics and more out of curiousity (altho it might be interesting for serpenteye as well): How are the revised changes to the magic system affect psionics (wouldn't make much sense to leave them as is)? Stuff like metmagic(-psionic) non-stacking, the huge spell nerf (Animal Affinity? ;)), Spell Focus, Polymorph, etc. You'll probably have to run through the powers on a case-by-case basis and compare them with the revised versions of similar spells (or spells of similar magnitude), as there are just so many changes involved...

Bye
Thanee
 
Last edited:

log in or register to remove this ad


No, I think Sorcerers out then.

I'm still considering the other three. Mainly between the halfling rogue or somekind of spellcaster -> the riding type! ;)
 

Quirhid said:
No, I think Sorcerers out then.

I'm still considering the other three. Mainly between the halfling rogue or somekind of spellcaster -> the riding type! ;)

A riding spell caster ..... Well, have you thought that while casting on horseback it is going need concentration rolls a lot of the time? Probably better off with a psion character if you want to go that route.
 
Last edited:

Thanee, rogue/thieves are just as common as most settings. There are plenty of big cities where thieves prosper. As far as psionics it'll be case by case mostly siding with the 3.0 stuff. But blatant problems such as schism will have to be changed. I'll work closely with anyone who wants to be a psion, cause I love the psionics rules.

Lots of halflings then eh? sounds interesting.
 

Do Psions have any particular role in society? Any organizations? Avowed enemies? What's the general image of them in society and in the major power-groups?
 

Ok, thanks. :)

Should know all I need now to make background and character.

Schism... was that the psionic "haste"? Yeah, that's one of those obvious powers, like Animal Affinity and Psychofeedback. When we had a Psion character once, we changed it to be exactly like sor/wiz haste (we used the D&D modern version of haste back then, which is much like 3.5, just with a single target only). Meanwhile, we have banned psionics completely, I hope the revised Psionics Handbook will be A LOT better than the crappy 3.0 one (ITCK and Mindscape are ok, but the whole system needs a lot of work IMHO). ;)

Anyways... working on character now (Dara Dragondaughter, female human bar2/rog3). :)

Bye
Thanee
 

Ghostknight said:
A riding spell caster ..... Well, have you thought that while casting on horseback it is going neen concentration roles a lot of the time? Probably better off with a psion character if you want to go that route.

Yeah, I know that, but do you realize how cool it is? :cool: And I don't think I need concentration checks while my mount isn't moving. Atleast it's handy for escaping when all spells are used.
 

Hmm, thats a really good question SerpentEye. The book doesnt have them so here goes my version:

Psionics are particularily rare, requiring a dedication and discipline that few can master. An ancient society far to the north in the dead kingdom of Kuniuri used to study them quite extensively, but much of their knowledge has dissappeared through the ages. Few settlements remain in that forgotten kingdom now as it is mostly snow-covered year round. About 30 years ago a small band of psions made a pilgrimage south and brought with them their secret. The Dunyain sects set up small hidden schools in select cities within the empire, teaching their mystical arts behind the scenes. Their motives are unknown by even their students, but they offer training to those who can find them and who can go pass their rigerous tests.

Sound good enough to start?

I really love the psionics 3.0 rules, with careful trimming (no psychofeedback and no feeder weapons for instance) they are quite balanced. Mindscapes gets rid of the problems with the retarded combat system that was in the hardcover. But yeah I am looking forward to the revised book very much.
 

I have just finished designing a class for Living Enworld - the Buccaneer, based loosely off the Swashbuckler. If any one wants to use this as a testbed and play one that would be cool. Link is here - ~LINK~
 

Remove ads

Top