The Darkness That Comes Before [Closing Down]

Serpenteye said:
Possessions: Mithral Chain Shirt (1100 gp) (12,5 lbs) Mithral Heavy Shield (1020 gp) (7,5 lbs), Minor items and clothes (100gp), Dagger (2gp), Ring of Sustenance (2000gp), Psionatrix of Telepathy (2000gp), Hat of Disguise (1800gp), 478gp #sp #cp.

One mistake, Ring of Sustenance is 2500 gp instead of 2000gp.

Looks like an interesting character.
 

log in or register to remove this ad



Wow go to sleep for the night and everyone floods the thread. Okay lets see if I can cover all this:

Thanee - dire wolf: hmm, I have been thinking about this one and any wild beast like a dire wolf or even a regular one would need significant investment not only in time and money but also in feats/skills I think. As it is the equivalent to a 7th level druid's companion I think it is out of reach for you at this level.

Ferrix - warbeast: I am currently comparing Grizzle's stats to a dire wolf and they look pretty darn close. I think that I would prefer to leave off the exceptional stats. Dropping those I could see you being able to buy him. Anything more would require investing more than just money I think. Without the special stats you can pay for him with the listed 100gp price. Above that you need to equip him or get some ability like a druid or ranger's animal companion.

Quirhid - casting from a mount: As long as you have some skill at riding and a decent concentration as well as a war-trained mount and you stay away from melee combat then I don't see a problem taking 10 on your ride/concentration checks to cast from a mount that isn't moving.

Serpent Eye - languages: Thats a good question. I havent really populated the world with all sorts of humanoid monsters. The enemies you are likely to face will be largely nature based or player-races from other cultures/countries. The book I am basing this off of has a very extensive list of languages so here are some of the ones from foreign countries:

Thoti-Eannorean - think ancient greek, its the mother tongue of the countries of the inner sea and the only place used is in the Chronicle of the Tusk, the holy book of the Thousand Temples.

Dunyanic - the tongue of the far-north, only those with access to the Dunyanic psion training or who have been ranging that far north would really use it.

Tydonii - language of Ce Tydonn
Gallish - language of Galeoth
Thunyeric - language of Thunyeric
Low Sheyic - language of the Nansur Empire = Common
Conriyan - language of Conriya
Ainoni - language of High Ainon
Scylvendi - language of the Scylvendi

Gilcunya - language used to describe magic in the gnostic school - The Mandate
High Kunna - language used to describe magic in the anagogic schools (the other three)

There is one more bestial language belonging to a creature called the Sranc, a bestial creature that used to hail from the far north, plaguing the ancient lands of the Kuniuri. It is called Aghurzoi or the Cut Tongue.

Celestial, Infernal and Abyssal all exist too.

Character review: gonna try to go over everyones characters. Finished Ghostknights last night though:
19hps (5d4+5, 4+2.5*4+5=19)
grapple +2 (bab +1, Str +1)
fort +2 (base +1, con +1)
reflex +4 (base +1, dex +1, feat +2)
+6 skill points (2 base + 4 int +1 human *8=56)
dont forget the bonus for alertness from your familiar
setting appropriate languages: actually you get 2 more see above for suggestions.
money; I calculate 4785.02gp spent + 475.52 =5260.54 = 3739.46 left to spend. I imagine some of it was spent adding to your spell book but could you spell it out for me.
 


If anyone owns the recent Arms and Equipment guide, I believe it has some rules for unconventional mounts and the associated costs (basically like they have for the hippogriff, etc.- egg and training costs).
 

No problem.

I'll take a look into the Arms & Equipment Guide, maybe it offers some ideas. :)

I was also thinking some kind of cute ape, that can pickpocket... ;) but you can't really train skills to animals...

Bye
Thanee
 
Last edited:

I dunno. Animals get skill points, and I've seen the "fetch" trick somewhere. Or at least, I know back in 3E I lost a crossbow to some damn dirty hippy of a druid and her thievin' hawks. :p Familiars also work for this too. Also possible, if the DM allows it, is to subtract the gold cost of casting awaken from your coffers (it's 1700gp, according to how NPC spellcasting works). That could allow you to aquire an animal as a cohort, giving it class levels, etc.

That's all rather complicated, however, especially if you try to assign an ECL. :)
 

I think I'll drop that handle animal stuff altogether... will be hard enough to get those rogue skills to a decent level. :)

Bye
Thanee
 


Remove ads

Top