• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Dashing Swordsman


log in or register to remove this ad

szilard said:
How about this:


Dashing Swordsman

Hit Die
d8.

Requirements
To qualify to become a dashing swordsman, a character must fulfill all the following criteria.
Base Attack Bonus
+5.
Skills
Perform 8 ranks, Bluff 5 ranks, Tumble 5 ranks.

Feats
Dodge, Persuasive, Weapon focus (rapier).

Class Skills
The dashing swordsman’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Diplomacy (Cha), Escape Artist (Dex), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Speak Language, Spot (Wis), and Tumble (Dex).

Skill Points at Each Level
4 + Int modifier.


Code:
Level     BAB   Fort   Ref   Will     Special
  1       +1     0      2      0      Sharp Wit
  2       +2     0      3      0      Combat Expertise
  3       +3     1      3      1      Acrobatic Charge
  4       +4     1      4      1      Bonus Feat
  5       +5     1      4      1      Charismatic Opponent (feint)
  6       +6     2      5      2      Dramatic Entrance
  7       +7     2      5      2      Bonus Feat
  8       +8     2      6      2      Charismatic Opponent (critical)
  9       +9     3      6      3      Uncanny Dodge
 10      +10     3      7      3      Bonus Feat, Charismatic Opponent (AC)

Sharp Wit (Ex) Add 1 point of Charisma bonus (if any) per dashing swordsman class level to your damage when wielding a rapier, provided that you make a quip or pun during the attack.

Combat Expertise - gain as a bonus feat. You need not have any of the prerequisites normally required.

Acrobatic Charge (Ex) - gain the ability to charge in situations where others cannot. You may charge over difficult terrain that normally slows movement. Depending on the circumstance, you may still need to make appropriate checks to successfully move over the terrain.

Bonus Feat: gain a bonus feat from the following list: Acrobatic, Agile, Improved Critical, Improved Feint, Improved Initiative, Mobility, Spring Attack, Quick Draw, Weapon Finesse

Charismatic Opponent (Ex) - You add your Charisma bonus (if any) to your attack roll when you make a successful feint. At 8th level, you add your Charisma bonus to critical confirmation rolls. At 10th level, you may add your Charisma bonus to your Dexterity bonus when determining your armor class, provided that you are wearing light or no armor.

Dramatic Entrance (Ex) At 6th level, when a Dashing Swordsman enters a scene in a dramatic fashion, such as through a window or by bashing down the door, he adds his Charisma modifier to any rolls required to enter, and ignores up to his Charisma modifier in damage that would normally result from such an entrance.

Uncanny Dodge (Ex) At 9th level, a dashing swordsman retains her Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (She still loses any Dexterity bonus to AC if immobilized.) If a character gains uncanny dodge from a second class, the character automatically gains improved uncanny dodge.


That looks pretty good, as an alternative, you could take out the bonus feats and add continued spell caster progression at every even level.
 


wolfpunk said:
That looks pretty good, as an alternative, you could take out the bonus feats and add continued spell caster progression at every even level.

I like continued spell caster progression, but in theory a fighter could take the class, could they not? I think to be safe, it'd have to stay as feats (and they seem to fit the concept of a dashing swordsman a bit better).
 

Well, a fighter would need a decent amount of intelligence to have enough skill points to do anything other than buy ranks in three cross class skills. They would also have to be 16th level in order to get the needed ranks in the perform ability barring clever use of feats etc, .

You are also looking for the fighter to have a 25 Charisma, to make it worthwhile to have 10 levels in this class.

It just seems to me that a spellcasting class, such as the bard (who the prestige class was designed for I suspect, in regards to the comic), is not going to take a prestige class that doesn't progress their spellcasting or bardic music abilities.

Could just be me.
 

Well, this class was designed for Bards, but Bards really don't get much in the way of spellcasting. This was designed for people who 'have more Charisma than Strength or Dex.' Perhaps dropping the Perform prereq would be good, but it is to Charisma what the Duelist or Swashbuckler are to Dex.
 

Remember that Elan only has 2 levels (at best) in this class, so Dramatic Entrance and Sharp Wit need to be in those 2 levels, and I'd probably give them both at 1st level.

You might also consider dropping the HD to d8 and improving spellcasting every even level.
 

Into the Woods

Remove ads

Top