MissingDividends
First Post
szilard said:How about this:
Dashing Swordsman
[snip]
Wonderfully done. Definitely going to have to give this a try at some point!
szilard said:How about this:
Dashing Swordsman
[snip]
szilard said:How about this:
Dashing Swordsman
Hit Die
d8.
Requirements
To qualify to become a dashing swordsman, a character must fulfill all the following criteria.
Base Attack Bonus
+5.
Skills
Perform 8 ranks, Bluff 5 ranks, Tumble 5 ranks.
Feats
Dodge, Persuasive, Weapon focus (rapier).
Class Skills
The dashing swordsman’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Diplomacy (Cha), Escape Artist (Dex), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Speak Language, Spot (Wis), and Tumble (Dex).
Skill Points at Each Level
4 + Int modifier.
Code:Level BAB Fort Ref Will Special 1 +1 0 2 0 Sharp Wit 2 +2 0 3 0 Combat Expertise 3 +3 1 3 1 Acrobatic Charge 4 +4 1 4 1 Bonus Feat 5 +5 1 4 1 Charismatic Opponent (feint) 6 +6 2 5 2 Dramatic Entrance 7 +7 2 5 2 Bonus Feat 8 +8 2 6 2 Charismatic Opponent (critical) 9 +9 3 6 3 Uncanny Dodge 10 +10 3 7 3 Bonus Feat, Charismatic Opponent (AC)
Sharp Wit (Ex) Add 1 point of Charisma bonus (if any) per dashing swordsman class level to your damage when wielding a rapier, provided that you make a quip or pun during the attack.
Combat Expertise - gain as a bonus feat. You need not have any of the prerequisites normally required.
Acrobatic Charge (Ex) - gain the ability to charge in situations where others cannot. You may charge over difficult terrain that normally slows movement. Depending on the circumstance, you may still need to make appropriate checks to successfully move over the terrain.
Bonus Feat: gain a bonus feat from the following list: Acrobatic, Agile, Improved Critical, Improved Feint, Improved Initiative, Mobility, Spring Attack, Quick Draw, Weapon Finesse
Charismatic Opponent (Ex) - You add your Charisma bonus (if any) to your attack roll when you make a successful feint. At 8th level, you add your Charisma bonus to critical confirmation rolls. At 10th level, you may add your Charisma bonus to your Dexterity bonus when determining your armor class, provided that you are wearing light or no armor.
Dramatic Entrance (Ex) At 6th level, when a Dashing Swordsman enters a scene in a dramatic fashion, such as through a window or by bashing down the door, he adds his Charisma modifier to any rolls required to enter, and ignores up to his Charisma modifier in damage that would normally result from such an entrance.
Uncanny Dodge (Ex) At 9th level, a dashing swordsman retains her Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (She still loses any Dexterity bonus to AC if immobilized.) If a character gains uncanny dodge from a second class, the character automatically gains improved uncanny dodge.
wolfpunk said:That looks pretty good, as an alternative, you could take out the bonus feats and add continued spell caster progression at every even level.