D&D 5E The Decrease in Desire for Magic in D&D


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To expand on this point, the 3e Warrior class was virtually identical the Fighter class, save that it had no bonus Feats. Yet, when calculating the Challenge Rating of a monster that had Warrior levels instead of Fighter levels, 2 Warrior levels were equal to 1 Fighter level (to a point).

I remember my players crying in dismay when they found out why a recurring Ogre Mage NPC was able to keep up with them in combat every time they ran into him- because I kept giving him Warrior levels!

"Surely by now, he should become a Fighter? How can he stay a mere Warrior?"

And my personal favorite,

"So if I gave up my bonus Feats, could I double my level?" from the party's Fighter. : )
 






I want these spells. I like these spells. But in 5e many of these spells are rituals that take 10 minutes so they aren't using resources for them which to me as a DM is a little annoying because now they only need to use spell slots for combat. Never need to save for many of the utility
Actually, none of the spells in the OP are rituals except for Tiny Hut...

However, I agree with you that many good utility spells are rituals. When I play a wizard, typically half of my spells are rituals, so I don't even need to have them prepared.

I think I’ll bow out. It seems that people want to define terms in a way that denies legitimacy to an aesthetic preference, rather than just acknowledge that different people have different preferences.

Happy gaming.
Which way is the door? I am following you out. ;)
 

I think all of the other Spidermen from alternate universes are knock-offs. They are all, every last one of them, non-name brand versions. Only the original is the name brand. They're just closer to the original than a D&D knock-off would be.
Some more valid than others a spiderman that does not invent his web shooters is missing a core "renaissance man" element of the archetype. He became a renaissance ideal in a sense by gaining all that physicality. And the stories like to remind us not to forget that mentality and morality.
 

I agree with you here. For some reason, when the designers looked at what spells to nerf they started with the damage-dealers, even though it could be argued a utility mage was more effective than a blast mage as far back as 1e and has only become more so since.
And this one is generally true of 4e (while not exactly debuffing a blast mage) which is part of the reason I put a lot of thought into martial practices which are basically martial analogs to rituals ie ways to spend more time and often different skills than the process typically uses to achieve generally long term results in a reliable manner.
 

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