Skyscraper
Adventurer
4E (and MMOs and other RPGs before 4E) has brought the concept of the defender (tank) wanting to attract opponents to attack him. This basic concept if fully comprenhensible when you think about the mechanical stats of the game: the fighter has a high AC and plenty of hit points. In 4E the game gave him abilities to encourage enemies to attack him. Plenty of sense, mechanically.
But wait. Did I just say: abilities to encourage enemies to attack him?
What melee "fighter" in any army that has existed in the history of mankind, has actually wanted to have more than one enemy around him at any given time, to fight? Who uses abilities to have swordsman swing at them, and dragons try to crush them? It's one think to heroically move to the front lie. Or even goad one particular enemy to attack you in 1v1. It's another to actually step in-between troops of enemies and encourage them all to attack you, no? Isn't it a bit of a leap into the metagame: "don't worry, I have plenty of hit points and healing surges, they can swing their swords at me as much as they want. Whereas our rogue here is pretty weak..."
The defender aura/marking has become accepted in 4E without question. Don't you find it weird that all fighters and all paladins have powers to encourage enemies to attack them?
I think that a fighter goading an enemy into attacking him or a paladin challenging an enemy in the name of his deity should be role-played. Or, if you're not into role-playing, it should be a skill that allows it (e.g. the classic barbarian "taunt"), usable by any class, and with an option to have a class bonus because some classes lean towards that. I don't think that fighters and paladins should all have self-destructive
powers that encourage enemies to attack them.
But wait. Did I just say: abilities to encourage enemies to attack him?
What melee "fighter" in any army that has existed in the history of mankind, has actually wanted to have more than one enemy around him at any given time, to fight? Who uses abilities to have swordsman swing at them, and dragons try to crush them? It's one think to heroically move to the front lie. Or even goad one particular enemy to attack you in 1v1. It's another to actually step in-between troops of enemies and encourage them all to attack you, no? Isn't it a bit of a leap into the metagame: "don't worry, I have plenty of hit points and healing surges, they can swing their swords at me as much as they want. Whereas our rogue here is pretty weak..."
The defender aura/marking has become accepted in 4E without question. Don't you find it weird that all fighters and all paladins have powers to encourage enemies to attack them?
I think that a fighter goading an enemy into attacking him or a paladin challenging an enemy in the name of his deity should be role-played. Or, if you're not into role-playing, it should be a skill that allows it (e.g. the classic barbarian "taunt"), usable by any class, and with an option to have a class bonus because some classes lean towards that. I don't think that fighters and paladins should all have self-destructive
