Moreover, anyone's experiences with rpgs are bound to be limited, because it is a very individualized game. Playing in my 3e game is not the same as playing in anyone else's. However, simply because 3e's critics have not played my version of the game (or most of the infinite permutations of the game), it doesn't invalidate their opinions, it merely limits them. No one has played most of what D&D is (any edition) or has played in a 'typical' game of D&D, because it is impossible to define those things, which limits all of our opinions.
Emphasis added by me. I'll grant everything else in that quote and the rest of the post it is part of. I don't think, in general practice, that those limits have been acknowledged quite as much as prudence would dictate. (Feel free to cue the church lady here, if you want to retort.

)
I don't like Rifts. My reasons are somewhat informed, somewhat idiosyncratic, partly personal, but mainly that it manages to strike some discordant notes that I have learned through experience to be characteristic of things I dislike intensely the more I study them. So I fully get where you are coming from here. I know reasonably well that I dislike Rifts sufficiently that it is not worth my time to investigate it more deeply to explain to other people exactly why that it is so. So I don't try to explain it that deeply. I'm comfortable saying I don't like it for my own reasons.
If someone doesn't like marking or powers or anything else in any version of D&D, I'm the last person that would tell them they need to justify that. They are free to dislike whatever they dislike for whatever reasons they have. However,
IF you want to explain your dislike to people who may like these things, or explain why they don't work to your satisfaction, then you really need to understand them well enough to constructively critique them.
Otherwise, it comes across a bit (but just a bit, fortunately) like those people that used to always pop up in D&D discussions that would say things like, "Hit points are stupid. Armor Class is stupid. No one can take 5 arrows to the heart and keep going, and armor should weigh you down, make you easier to hit, and then knock of some damage." So you try to explain that some system do indeed work as they prefer, but there are perfectly good reasons why D&D has not been one of them. And they follow along with you, seeming to understand. And then next month, here they come again, same statement.
