CleverNickName
Limit Break Dancing (He/They)
I have said it in nearly every thread on this topic: I prefer the definition of "hit points" from the 1983 Basic Rules set. It is the one I've always used, it's immediately intuitive.
I did not like the fuzzy description of hit points in 4E, and I still think that healing surges are laughably absurd...but they weren't a deal-breaker for me. I still gave 4E a shot. I ended up staying with 3.5E, but it wasn't because of the way that hit points were described in 4E.
This is a complete non-issue for me. I will participate in the 5E playtests, I will give feedback, I will play the game a handful of times, I will buy the core rulebooks...because I am a fan of the game. But our interest in 5E doesn't depend on their definition of hit points...if we don't like it, we can always write our own. It's just vocabulary and flavor text. We will be focused on other aspects of the game mechanics, like talent trees and spell points. Those are more of a deal-breaker for us.
I did not like the fuzzy description of hit points in 4E, and I still think that healing surges are laughably absurd...but they weren't a deal-breaker for me. I still gave 4E a shot. I ended up staying with 3.5E, but it wasn't because of the way that hit points were described in 4E.
This is a complete non-issue for me. I will participate in the 5E playtests, I will give feedback, I will play the game a handful of times, I will buy the core rulebooks...because I am a fan of the game. But our interest in 5E doesn't depend on their definition of hit points...if we don't like it, we can always write our own. It's just vocabulary and flavor text. We will be focused on other aspects of the game mechanics, like talent trees and spell points. Those are more of a deal-breaker for us.