I think 2e got the HP right. Somewhat heroic but still gritty enough to represent actual cuts, bruises, etc.
I dont know how many times I've described a hit as something like " you get your sword up to block most of the force of the blow but still take a hard shot to your helmet. Your ears are ringing, everything's a little blurry but your still in the fight. Your turn. "
You have to have a certain grittyness to HP for that feel right IMO. Otherwise its all, "you duck and it whistles by, again" which to me sounds just silly for something that clearly was a HIT according to the dice.
Thats my HP 2 cents anyway.
That's just a valid way of looking at things as any.
But the issue here is that there are quite a number of people here who agree with you on this... and therefore want (nay demand) that those concepts which go against this way of thinking, get shunted to a "rules module", or worse yet, removed completely from the game. Because they don't like warlords healing people without using magic, they think they shouldn't exist in the game at all because it "breaks immersion".
Look... I'm all for looking at hit points in whatever crazy-assed format you want... but I refuse to accept that some completely valid interpretations get removed from the game just because some people have a problem with it. There's absolutely no reason why you can't have both, have both be completely equal and valid options to each other, and just not use the parts you don't like.
This is why I advocate hit points being just hit points. A game mechanic. Something you can fluff in whatever manner you well please. And not force either side to have to 'concede'.