Games that I am currently running...
Under a Vaulted Sky:The Silver Door
A desperate Quest by Drow House Ferach to save themselves in the post-civil war of Thelaru-acli, primary Drow City of this area of the Underdark.Characters include Drow,a Half-Ogre,a Hobgoblin,
a Bugbear and a Half-Fiend Troll. The group is delving within an old Duergar stronghold, looking for a mysterious 'Silver Door' seen in the Dreams of the party's Wizard.This one will affect my UaVS Political Overgame when I get that started, as Ferach's fortune is prcarious at best right now.
In Character thread
This one doesn't have a Rogue's Gallery, as the characters barely trust each other, thus the secretive nature (It is making for much fun in emails and plotting...)
Under a Vaulted Sky:Yrtchull's Return
Also set in my Drow setting, albeit away from the City right now, this game focuses on Yrtchull Ferach, brother of two of the treacherous characters in the Silver Door game. Yrtchull was abandoned to die (or worse) in an ill-fated expedition to the Caverns of Borog a week before the Silver Door game takes place.
Awaking in a cell in a troglodyte Infested Keep, Yrtchull has found one of his former soldiers (an orc now transformed with the Reptile template), recently rescued his friend and cousin Cambrech and thrown his lot in with a Githzerei and a Tiefling Wizard (as well as one other Drow) ina bid to escape the Keep of this mad Vivisectionist Mage. These folks started in dire straits (some with NO Equipment), and they are doing a fine job of surviving so far...
No Rogue's Gallery as above. Partly for the above-mentioned reasons and partly because one of these characters is coming back 'Home' to seek revenge on his sisters, I wouldn't want them to be able to Meta-Game each other. Sticky situation, since a few of the characters in the other game are fast friends with Yrtchull, though they believe him dead at this point.
The Dungeon:Out of Whistle
My strangest Game.
Part 'Labyrinth', part Wizard of Oz and part 'The Dungeon' by Phillip Jose farmer, in general feel anyways. This game is a whatever/whoever/however sort of thing.
I allowed any D20 material, fantasy,SF,Modern et al (as long as not from a published literary source, since I might like to write this up myself some time soon).
The part consists of a Kender Wizard, a Dwarf Fighter/Barbarian, a Crane Samurai from Rokugan, an Elven Cleric from an alternate16th Centry Europe (with magic, of course),a Human Cleric (Gond the Wonderbringer) from Faerun and a smartass little Atomie Rogue NPC that they have rescued from inside a box found in a Dracolisk's lair...
Highlights include: Riddling with a gargantuan Earth Elemental, encountering a Demon and a Devil involved in a pointless game (a twisted carry-on of the Bloodwar), battling a Hedgotaur <and I thought that the plant template from Manual of the Planes wouldn't get any use) and spooky Carnival Style rides that drop them off at various 'House of Horrors' style locations.
All to carry some silly box to the Gnome King in the City of Clocks to fulfill a Geas...
RG (although they still need to post them there...)
Remnants of the Horde:Flight from Aruth
For this one I took a simple concept, Savage Species Monsters as PCs and inserted it into a Historic situation.
Namely, the monsters (dwellers of the northern land of Myrach) are the Germanic tribes of early Europe. More advanced, with dragon Kings and all, but they are the thorn on the side of Aruth, the Fascist Elven Land that is the most powerful in the land (Rome).
Well, the Aruthians are finally tired of those pesky monsters, so a great Crusade is being launched. The PCs are the remnants of Iron King Zuregath, a Half-Red Dragon Wizard who fell to his death the morning of the Campaign's start.
Several days later, the PCs have encountered Silver Dragons (killed by the frightening Bargo and Durgo, see RG), Umber Hulk riding Goblins (who effected a timely escape from really bad odds for our heroes), they have become embroiled in the enmity of several Hags in a Marsh (currently trying to assasinate one for another one in hopes of a <promised> teleport Home to Myrach and Treant-Wights (Williow with Draining Willow Strands as a ranged touch attack, ugly things).
I realized that I didn't have any games where the PCs were 'Good Guys'. The Dungeon has basically good aligned PCs, but they are just trying to survive.
No, I needed a Grand Quest, so, picking up a concept for a Campaign that I had a few years ago (where three dwarf Princes searched through an ancient Ruined City for the Sceptre of Kings, thus finding a way for one of them to have an Indisputable Claim to the Throne (their Father having died without naming an Heir...)
Anyways, the PCs are a Prince (Paladin) and a whole host of companions and troops as well coming to the war-torn and ruined city of Cuvaghn, where the remnants of a Grand Crusade of Dwarfs (think Moria but BIGGER) have come to a massive standstill in their attempt to rid the place of Orcs,goblins,Drow and some things left UnNamed. You see, there is this REALLY BIG and NASTY Dragon that the Dwarves woke up last year, the very same one that sacked Cuvaghn some 500 years past...Oh well, 'Heroic' needs Epic baddies after all.
The Sceptre of Kings:A Heroic Dwarven Quest