I didn't mention adamantium. I said 'DC 17'.And that's getting through an adamantium door?
Agreed, but it was necessary for the point of the conversation here...1: That is an extremely edge case and railroad-captures are considered poor design for a reason.
Yes, that's what I thought too. I'm not happy about that being a valid answer given the situation the other characters are in. How might we fix that? 4E seems to suggest that everyone should get everything back over night, just like the cleric. I don't find that answer satisfying. I'm looking for alternatives.2: The Cleric's laughing. He waits for dawn and meditates and suddenly has a full loadout of spells. He then blasts the door off its hinges.
Something we agree on. I'd suggest that it should take the rogue a lot less time to achieve this at high level than at low.The rogue might be able to pick the lock for himself and everyone else depending on the no-tools penalty.
You seem to have missed the point of my post entirely. I want to know what you think should happen. I was not asking you to tell me what I think. I already know what I think.The fighter, if mundane, is stuffed. He can't batter down the door. He can't break the bars - he's not as strong as the ogres the cell was designed for. He can't pick the lock. And he can't magic his way out. He needs to wait for someone to open his cell door and put a weapon in his hand. (Or he can improvise - but so can everyone else.) Of course I believe that a high level fighter should be able to plait the bars of the cell then use them as an improvised spear and lever. But you don't.
Thank you for seeing what I was getting at.Tony Vargas said:So, again, we face the pervasive double-standard that has calcified around martial archetypes in D&D. While classic D&D took inspiration for magical abilities from every conceivable source, from myth and legend, to literature, to fantasy and science-fiction film and TV, and made them into spells that could be cast and items that could (eventually) be made, martial archetypes were made super-humanly durable, deadly, and lucky, but not given much along the lines of detailed extraordinary abilities drawn from the same sources as magic was. The community from fairly early on, ran in that direction, limiting characters without magic to fairly strict RL-realism, and leaving the door open for magic to do just anything. The inherent mechanical imbalances in the game itself much surely have encouraged this, and the two fed on each other.
In short, the problem with 5E fighters isn't the fighter, its the combat system they are supposed to "play" in.
I didn't mention adamantium. I said 'DC 17'.
Agreed, but it was necessary for the point of the conversation here...
Yes, that's what I thought too. I'm not happy about that being a valid answer given the situation the other characters are in. How might we fix that? 4E seems to suggest that everyone should get everything back over night, just like the cleric. I don't find that answer satisfying. I'm looking for alternatives.
Something we agree on. I'd suggest that it should take the rogue a lot less time to achieve this at high level than at low.
You seem to have missed the point of my post entirely. I want to know what you think should happen. I was not asking you to tell me what I think. I already know what I think.
The no items, captured scenario exists entirely to present a situation where a high level party might be faced with a DC 17 door in the first place. In fact, it basically exists because I knew someone was going to say "Fighters need to be more than magic item mules unless they can make their own magic items." Which you did.
I'm asking what the difference should be between low level play and high level play. What should a fighter be able to do differently (bearing in mind that we're talking about the person, not his equipment)?
If you believe the fighter should be able to plait steel bars, I want to understand why. Is it that you see all characters as 'beyond human' in a comic book super hero kind of way? Do you see fighters as somehow transcending their humanity to become godlike in some manner? Perhaps you feel that the close presence of magic (items and spellcasters) throughout their adventuring life has altered their DNA, giving them super-human abilities. I want to know, so that I can understand why you think an otherwise non-magical human fighter should be able to bend steel that easily.
Thank you for seeing what I was getting at.
The fundamental question here is 'what is a fighter?' But I'll focus on a different question first:
"What should a fighter be able to do?"
There really seems to be two sides to this argument; those who want the fighter to remain mortal, albeit highly trained, and those who want him to transcend the abilities of mortal man. I can easily accept wizards bending the rules of physics, because they're utilizing an imaginary force (magic) to do so. Yet, it has long been established that DND fighters do not utilize that force, so why should they be able to [for example] bend steel as if it were rope?
This is about the type of story being told as much as anything else.
One story remains a lot more consistent with reality as we know it - Steel is hard to bend. The other pushes ever further into the realms of the fantastic - where we invent adamantine, god-steel and other imaginary substances specifically to ensure that the world can provide a consistent level of challenge to these god-men.
Do we let logic dictate the mechanics, or do we come up with mechanics first, then make up a million fantastic clauses (or replacements for steel) to ensure that those mechanics make sense?
Do we let the story dictate the mechanics, or do we let the mechanics dictate the story?
From my side I think that fighters need to become super-humans. Otherwise how could they think about standing toe-to-toe with 9-meters-tall fire-breathing reptilians and kill them with a sword? I think that no real world master fencer would think about attacking an intelligent T-Rex armed with a giant flamethrower.
But are they Daredevil, Punisher, Hawkeye, Green Arrow, Batman, Black Canary, and Captain America superhuman? Or are they Thor, Wonder Woman, and Superman superhuman?
Are they Jason, Hector, Ajax, Conan, and Odysseus heroes? Or Heracles and Achilles heroes?
In both groupings, I generally prefer the former for my martial characters. Capable - very capable - of doing things no normal human can do, but not over the top Trials of Heracles feats.
The fighter, pre-4e, is pretty bland in combat. 4E opened up more options, but the fighter no longer occupied a unique space (everyone in 4e cast "spells", eg).
in short, the problem with 5E fighters isn't the fighter, its the combat system they are supposed to "play" in.
I didn't mention adamantium. I said 'DC 17'.
Yes, that's what I thought too. I'm not happy about that being a valid answer given the situation the other characters are in. How might we fix that? 4E seems to suggest that everyone should get everything back over night, just like the cleric. I don't find that answer satisfying. I'm looking for alternatives.
I'm asking what the difference should be between low level play and high level play. What should a fighter be able to do differently (bearing in mind that we're talking about the person, not his equipment)?
If you believe the fighter should be able to plait steel bars, I want to understand why. Is it that you see all characters as 'beyond human' in a comic book super hero kind of way?
Do you see fighters as somehow transcending their humanity to become godlike in some manner?
I want to know, so that I can understand why you think an otherwise non-magical human fighter should be able to bend steel that easily.
...
No. I see that to fight giants toe to toe rather than through stealth and trickery you need to transcend human frailty. I see that surviving dragon breath through toughness (rather than getting out of the way) you have to transcend human frailty.
To behave the way a fighter behaves against D&D foes you can not be an ordinary human. And you must know you are not - otherwise to go head to head with things is suicidal.
I don't. I see a non-magical high level human fighter would have become a corpse many levels back unless calling them non-magical was like calling Tony Stark an ordinary human and discounting his armour. Now if you want a non-magical human rogue, at high levels be my guest. A fast and lethal trickster who fights way above his supposed weight class by guileand cunning. And by never taking a direct hit from something that powerful. You just can't behave like a fighter against high level foes while being an ordinary human without being obliterated by colateral damage or casually flung into walls, picking up more concussions than a professional boxer.
Are they Jason, Hector, Ajax, Conan, and Odysseus heroes? Or Heracles and Achilles heroes?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.