Gonzo players have Exalted, Feng Shui and Fourth Edition. D&D is better when its grounded in reality and then allows magic to be the exception. Get your mountain chuckers out of my D&D. They can take the Wish spell with them.
4e is not in any way, shape, or form gonzo. The gonzo was left behind in 3.X. What 4e is is low power mythic.
I think a low level bard with cream their pantaloons to do everything they can do AND still fight a dragon in melee.
I think a low power bard would do something else to their pantaloons at the thought of fighting a dragon in melee

But seriously, the big thing a fighter gets to do out of combat is be a low power bard???
Just give Fighter's a Class Ability:
Kill Wizard: If you are adjacent to any character who casts spells, you automatically drop him to 0 hp next round. Doesn't work on Spellcasters 5 levels higher than you.
And the fighter is
still more or less irrelevant except as a mobile wall. Although come to think of it you've removed the cleric from the battle line... The problem is that the fighter
can not get to the wizard.
The whole archetype of a fighter is someone who survives only through their knowledge of weapons and tactics along with their strength and stamina.
And I say unto you nonsense! Some fighters are that way. But the archetype of fighter is the guy who takes point and holds the line.
And no, if we're giving fighter's "magic", rogues get it too. Run across water. Teleport via shadows. Open a lock with a swift tap. Climb up an icewall using your teeth. Equal time: if we're making everyone special, we're making EVERYONE SPECIAL.
You miss my point
I've never seen the rogue do anything unequivocally magical. I mean seriously. He's been locked in that room all the time. And there's no way out except past me and it only opens from the outside. And ... damnit! Where did he go? And... my wallet's missing. As are my keys... But I still haven't
seen him do anything magic!
That's the point. Fighters are about physical force. Which means that given what they face they need to violate the laws of physics. Rogues are about cunning and misdirection. It's a lot harder to pinpoint something the rogue does that says "You have to be magical to do this"
I've argued in the past that rogues should get something like the following talent from Spirit of the Century:
✪ Master of Disguise [Deceit]
Requires Clever Disguise and Mimicry.The character can convincingly pass himself off as nearly anyone with a little time and preparation. To use this ability, the player pays a fate point and temporarily stops playing. His character is presumed to have donned a disguise and gone “off camera”. At any subsequent point during play the player may choose any nameless, filler character (a villain’s minion, a bellboy in the hotel, the cop who just pulled you over) in a scene and reveal that that character is actually the PC in disguise!
The character may remain in this state for as long as the player chooses, but if anyone is tipped off that he might be nearby, an investigator may spend a fate point and roll Investigate against the disguised character’s Deceit. If the investigator wins, his player (which may be the GM) gets to decide which filler character is actually the disguised PC (“Wait a minute – you’re the Emerald Emancipator!”).
Is that ability magical or not? I could make the case either way. It doesn't matter. But I think no one would argue that the ability wasn't
special.
??? How do you design something that doesn't do that? No matter how restrictive or hard the boundaries are, how do you prevent someone in the future from breaking them?
That sounds like an impossible standard to me.
Oh ffs. People will break the boundaries. But the problem is that in a robust system it's easy to see
when they've broken the boundaries.
Reading "The Deed of Paksennarion" now - and, one of the major plot elements involves a character having their courage and willpower sapped for an extended period of time, so they cannot continue to fight. Written with symptoms disturbingly close to post-traumatic stress disorder.
Seriously, Paks is IMO the best D&D fiction ever written.
It's also only $6 for a three novel omnibus e-book if anyone hasn't read it. Or you can legally
read the first of the three books for free.
Because when does it stop?
Do all fighters get magic, or just the PCs?
Anyone who can take a blow from a hill giant without turning into strawberry jam, or can take breath from a dragon without turning into a cinder needs to be magic. Second spearman from the left probably doesn't have magic - and neither does the level 2 PC fighter. (Other than minor rituals but that's a setting issue).
Because if everyone is special, nobody is.
High level characters are
all special. It's part of being high level.
Would it help if we made the "fighter" kind of a cross between a regular class and a 3E NPC class, and kept him strictly mundane? Maybe capped his effective power around 10th level
I think the cap is below that. But yes. Yes it would. If you tell people starting to play a fighter that "This class caps at level 10" I would have no problem. People would probably stop
playing it so much. But the class would no longer be presenting false information and pretending to be a match for other high level classes.
If you want a class that does that I'm in full agreement at least as long as people have a way to either get round the cap or use a parallel class (as your warrior idea is).
What I would like to see a strong vision, based on the "Ghostbusters Test", i.e. Who Ya Gonna Call?
Who ya gonna call when facing a demon infestation? Wizard.
Who ya gonna call when facing undead in the city sewers? Cleric.
Who ya gonna call when facing an invading army? Fighter.
... Seriously? If I'm facing an invading army, the fighter is the
last person I'm going to call. I want logistics (wizard). I want to shatter their morale and leave them running round in circles not knowing which orders to follow or who to trust (bard). I want to raise the whole countryside up against them (druid). What I don't need is someone who can very simply be buried under a mound of bodies.
The time I call the fighter is when there's an invading
dragon.