Evilhalfling
Adventurer
Lets see I have found that unless I know the players really well planning anything specific more than a week in advance is a waste of time. If I do I end up discarding or rewoeking at least a third of everything I design. This can even show up in published adventures.
I am playing at the moment and my group met without me over X-mas, and in the middle of a published modual decided to spend 53 days ! creating magic items. There is no way the DM could have anticipated this, and had to drastically rewrite some of the adventure.
As a DM I will try to conserve planning and reuse things that have been skipped. But I try not to get overly attached. Like many of the posters I plan out the movements of imporatant NPC s and change their reactions based on the PC's actions. But if the players don't get inolved or miss a hook (or spend 2 months in town) some plots will shift in time, and others will be completed without interferance.
As for dungeoncraft - I try create small pieces of the world, built mostly around where the PC's are going to be. With a few Large or important things that they could hear about, like metropolis sized cities or legendary sites. imagine living in russia in the middle ages, you would still get occasional news of London and Rome.
I am playing at the moment and my group met without me over X-mas, and in the middle of a published modual decided to spend 53 days ! creating magic items. There is no way the DM could have anticipated this, and had to drastically rewrite some of the adventure.
As a DM I will try to conserve planning and reuse things that have been skipped. But I try not to get overly attached. Like many of the posters I plan out the movements of imporatant NPC s and change their reactions based on the PC's actions. But if the players don't get inolved or miss a hook (or spend 2 months in town) some plots will shift in time, and others will be completed without interferance.
As for dungeoncraft - I try create small pieces of the world, built mostly around where the PC's are going to be. With a few Large or important things that they could hear about, like metropolis sized cities or legendary sites. imagine living in russia in the middle ages, you would still get occasional news of London and Rome.