Blade of Desecration
First Post
Well, I'm back. Just finished my gaming session for the day (well technically, since one player had to leave early, we just played for an hour then played Halo 2 for anonther four). Greetings, all new members!
Nightcloak said:I'm a firm believer that the world should dictate the rules. Or in modern gamer jargon: Let the fluff dictate the crunch.
That'd be Morrus. I doubt he reads this thread, though.Y.O.Morales said:To Morrus or the Mods:[/b]
derbacher said:I've been playing since the White Box D&D rules (that means I'm old...)
But I loved the game, and then second edition came out...
And I refused to spend the money on it (I was a starving college student at the time). "Who needs a new version? Everything is the same, just re-packaged, right? Right?"
find that 3.0 is going to become 3.5 in just three months! (Who needs a new version? Everything is the same, just re-packaged, right? Right?")
I've rambled long enough for one Sunday morning.Long live the DMF!
deClench said:@Imret & Nightcloak
I've wanted to run a pure (or mostly) city campaign for a while -- ooh, ooh a HORROR city campaign! Does anyone else try to work elements of horror into their campaigns? I've tried to bring in some aspects of CoC and Ravenloft (to a lesser extent) for spice with a mixture of results.
How do you guys do it (if at all)? The flavor text
is something I'm ashamed to admit I almost always overlook and greatly neglect: that will be remedied. What else?
What about mystery? That's another element I'd love to play more with. Surely mystery must play a larger role in many campaigns than horror. Any tricks on doing that well?
So far: episodic city campaign featuring the horrific and mysterious (exemplified by ghost stories & murder mysteries).
Imret said:Absolutely, though I'm also comfortable working in reverse; finding a good crunchy bit and making a portion of the world to fit it. The fact my massive homebrew is not intended for publication means I've abandoned the concept of keeping it OGL. I pillage prestige classes, core classes, monsters, spells, artifacts, etc. from anywhere and everywhere, then re-write fluffy world bits to fit my own vision. Or at least, that's how Lanuth, what I'd call my "primary" world, goes.
Three homebrews? THAT'S an addict.![]()
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