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General D&D:
It's not realistic enough for my tastes. And I'm not sure if it's streamlined enough yet. One of the things that totally confused all of my Players when they first learned how to play was how Ability Scores worked. It's confusing to have to tell the difference between a modifier to the ability and a modifier derived from the ability. I don't see why they don't just abolish the ability scores and just go with ability modifiers. That would clear things up a lot more if a difference of 1 point actually made a difference for more than half the time.
Also, D&D depends too much on magic. Magic is no longer a mysterious thing in the background that adds interest to the game. It's something that the whole game revolves around, and if a character isn't totally immersed in magic, he won't stand a chance at higher levels.
I've played in 3.0 and 3.5, and I don't see 3.5 as a huge improvement. Magic was cleaned up a bit, but the classes didn't really change much except some got more abilities. A few things were cleared up here and there, but what REALLY gets me is why they decided to use stupid miniature pictures for the combat section. Since all of them are colored red (because they hadn't been painted yet), they all looked pretty much the same to me. Some of the things in the combat section disappoint me, such as the revision to Cover, and especially how to Sunder an item.
I just like to mix and match the rulesets, as well as tweak some of the rules myself.
I enjoy the game, but it was very clunky and difficult to handle when I first started. After visiting WotC boards, my problems with the rules have multiplied incredibly.
I'd rather the game be simpler while providing a ton of options, be more true to the LotR races, as well as provide a LOT more help for adventures and campaigns. Few people can create an adventure and run it well. It took a lot of experience and the crashing of a campaign before I got even decent at it, and I'm still not sure in my abilities as a DM. I just think too many people will hear the reputation of the game, coupled with the complex rules and the difficulty of even running a game, and most won't bother. These are, I think, some serious problems for attracting customers.
EDIT: Short... blunt... simple... short... blunt... simple....
General D&D:
It's not realistic enough for my tastes. And I'm not sure if it's streamlined enough yet. One of the things that totally confused all of my Players when they first learned how to play was how Ability Scores worked. It's confusing to have to tell the difference between a modifier to the ability and a modifier derived from the ability. I don't see why they don't just abolish the ability scores and just go with ability modifiers. That would clear things up a lot more if a difference of 1 point actually made a difference for more than half the time.
Also, D&D depends too much on magic. Magic is no longer a mysterious thing in the background that adds interest to the game. It's something that the whole game revolves around, and if a character isn't totally immersed in magic, he won't stand a chance at higher levels.
I've played in 3.0 and 3.5, and I don't see 3.5 as a huge improvement. Magic was cleaned up a bit, but the classes didn't really change much except some got more abilities. A few things were cleared up here and there, but what REALLY gets me is why they decided to use stupid miniature pictures for the combat section. Since all of them are colored red (because they hadn't been painted yet), they all looked pretty much the same to me. Some of the things in the combat section disappoint me, such as the revision to Cover, and especially how to Sunder an item.
I just like to mix and match the rulesets, as well as tweak some of the rules myself.
I enjoy the game, but it was very clunky and difficult to handle when I first started. After visiting WotC boards, my problems with the rules have multiplied incredibly.
I'd rather the game be simpler while providing a ton of options, be more true to the LotR races, as well as provide a LOT more help for adventures and campaigns. Few people can create an adventure and run it well. It took a lot of experience and the crashing of a campaign before I got even decent at it, and I'm still not sure in my abilities as a DM. I just think too many people will hear the reputation of the game, coupled with the complex rules and the difficulty of even running a game, and most won't bother. These are, I think, some serious problems for attracting customers.
EDIT: Short... blunt... simple... short... blunt... simple....
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