The Dungeon Masters' Foundation

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General D&D:
It's not realistic enough for my tastes. And I'm not sure if it's streamlined enough yet. One of the things that totally confused all of my Players when they first learned how to play was how Ability Scores worked. It's confusing to have to tell the difference between a modifier to the ability and a modifier derived from the ability. I don't see why they don't just abolish the ability scores and just go with ability modifiers. That would clear things up a lot more if a difference of 1 point actually made a difference for more than half the time.

Also, D&D depends too much on magic. Magic is no longer a mysterious thing in the background that adds interest to the game. It's something that the whole game revolves around, and if a character isn't totally immersed in magic, he won't stand a chance at higher levels.

I've played in 3.0 and 3.5, and I don't see 3.5 as a huge improvement. Magic was cleaned up a bit, but the classes didn't really change much except some got more abilities. A few things were cleared up here and there, but what REALLY gets me is why they decided to use stupid miniature pictures for the combat section. Since all of them are colored red (because they hadn't been painted yet), they all looked pretty much the same to me. Some of the things in the combat section disappoint me, such as the revision to Cover, and especially how to Sunder an item.

I just like to mix and match the rulesets, as well as tweak some of the rules myself.

I enjoy the game, but it was very clunky and difficult to handle when I first started. After visiting WotC boards, my problems with the rules have multiplied incredibly.

I'd rather the game be simpler while providing a ton of options, be more true to the LotR races, as well as provide a LOT more help for adventures and campaigns. Few people can create an adventure and run it well. It took a lot of experience and the crashing of a campaign before I got even decent at it, and I'm still not sure in my abilities as a DM. I just think too many people will hear the reputation of the game, coupled with the complex rules and the difficulty of even running a game, and most won't bother. These are, I think, some serious problems for attracting customers.

EDIT: Short... blunt... simple... short... blunt... simple....
 
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Heh DR is such a sticking point for many people. Personally, I love 3.5 DR. And no, I have not yet to seen a PC with a golfbag of weapons to overcome it. :)
 

It took me a while to wrap my head around the foundation. It seemed like the rest of EnWorld
in purpose, but also a way for friends to keep in closer contact.
but I kept reading and intresting topics kept coming up, so sign me up.


about the campaign - Im intrested but have questions.
why not a point buy for stats instead of dice roller?
The test said I was a Neutral 1/2elven wizard, but we have enough of those already.

Im thinking of playing
Cassie Doorward: female NG gnome ranger who is just setting out from home. I was stricken with wanderlust from a young age, despite my parents wish for me to continue the line of fine embroidery. I still carry samples and always have a project to work on. I have so far had little experiance with violence, but hunting and skinning has given me a strong tolerance for the results. My weapon of choice will be either a small longbow or hookhammer, depending on party needs.
btw - I am a male player, this is just a female char concept.
 
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New Member!
Evilhalfling

Welcome to the DMF!

@Evilhalfling
I believe I said earlier (though I didn't take the time to look so I could be wrong) that dice rolling stats was optional, that if you do use point buy use STANDARD point buy (25 points I believe) I look forward to seeing oyur character.

@Campaign
I'd like to remind all of you who are interested that you need to post your characters at the thread of the camapaign (there is a link a few pages back) I'm actually hoping we get enough for two groups, one good one evil who will race to get some item. (one can set traps for another and such, a dungeon that evolves.....)

@Topic
I like everything aobut 3.5. They've managed to clarify alot, and also to remove alot of the loopholes that allowed people to make overly powerful characters while still following the rules. I particularly like how they reworked damage reduction with one exception. DR should sitll go up by pluses in the magic DR. Like they should have DR 5/magic +1 or DR 5/magic +3 you get the idea.

EVOKER OUT
 


Actually, I know one incredible loophole I discovered...
In the SS book, there is an item called amulet of natural weapons. It allows you to add magic, such as flaming, to your natural weapons. The amulet costs as much as the normal EEB plus 600 GP for the amulet.
In the Underdark book, there is the sizing quality, which allows you to change the size (small, medium, etc.). :D :] :uhoh:
Stick these on your fists, and upgrade to collossal, and your fists do something like 4d6 without penalty. :D :] :uhoh:
Of course, I would never let my PCs do this.
 

Well, those are features found outside the Core books. Once you start straying from the Core books, you have many, many potential issues to watch out for. Mind you, at last count I allow material from at least 28 different books in my current campaign. Not all the material, but some of it. As well, the number has increased in the last several months. So I am not saying that you shouldn't include non-core material, I'm just saying that once you stray beyond the core, you accept more responsibility for maintaining decent balance within your game.
 

Well, my group stays with core and a few other books. We do use some of the other books, like the complete books, but I have a tendency of placing limits on about everything, tweaking rules, etc. For instance, in my campaign, instead of base AC and spell DC of 10, you roll for it when attacked or you cast the spell. This, I feel, is far more realistic, since you won't dodge as well every time, and you won't cast as well every time, so there is the cahnce that even a goblin can hit a level 10 fighter. Or it can make you better, depending on the roll.
 

Is there anybody out there? Let's see if I can get a new something going on out here.

Do what degree is your campaign setting worked out? Who uses published settings? Who writes their own in broad strokes as the players need it? Who, like myself, is probably addicted to the process, loves detail, and violates the rule of Dungeoncraft that states "Never force yourself to create more than you must" - thus fashioning most of a world before the campaign ever starts?

Don't want to hijack things or anything but...come on, we were on the second page when I got here. ;) :P
 


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