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D&D 5E The Dwimmermount [OOC]


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NOTE also I will change it this time but going forward when I NPC anyone I always have them act at the bare minimum, nothing fancy. If you are not around to post I am not going to think about the tactics of your character for you..

Does this mean that if I get Mikel up he's just gonna throw a cantrip or something? He's in a position to finish off those top two wolves with another Burning Hands, but if he won't do that I'm not wasting a spell slot to get him up.
 

No he can do Burning Hands and cast a different 1st level spell, etc. if he has one. Extra stuff is 'change save for a different spell' 'do something on his own (without being told)', etc
 

"The big guy has to GO!" Corwin thought to himself. He darts into melee with the brute. He ineffectually stabs at it, missing despite his best effort. He hops away hoping to avoid the ogre's blows, and maybe getting out of the way of the goblins fire.

OOC: Move to H5(20 ft of speed).
Attack: Attack on Ogre, Adv. from Inspiration, sneak attack: 2D20.HIGH(1) = [4, 9] = 9
1D8+3+1D6 = [5]+3+[1] = 9
Bonus: Disengage
Move to I4(10 ft of speed).

No no, that's a hit! You forgot to add your attack mod to the roll. :)
 


Am I doing my damage right? 16 str two handed should be how much bonus damage on the dice? I'm currently using 3 but i think it's supposed to be 4 or maybe even 5...
 

Nah you're good; 3 is correct.

Which means the freaking NPC wizard is likely getting the killshot, haha.

Ogre started the round with 42 hp, minus 20 (me), 15 (Lucious) , leaving it with 7 hp when Mikel is up. Doh. :)
 

Nah you're good; 3 is correct.

Which means the freaking NPC wizard is likely getting the killshot, haha.

Ogre started the round with 42 hp, minus 20 (me), 15 (Lucious) , leaving it with 7 hp when Mikel is up. Doh. :)
Where did I get weilding twohanded weapons did more than 1x strength from? 3.5?
 

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