Imaro
Legend
Mourn said:See, this is dependent on the definition "power." The game seems to define a power as an active-use ability, rather than a passive supplementary trait. According to how the game seems to be define it, there's only three powers in that list, one of which can only be used as a reaction to a trigger.
So, it isn't like combat starts and you say "Which of these five am I using?," since only two of them can be used regularly. You're picking from two attacks which are easy to determine (melee or ranged), and the rest is applied depending on the situation.
Okay, maybe I'm not using the exact definition (though I could swear PC's have "reactive" powers), but my point was how many things that a DM has to keep track of in an encounter and each of these is an individual rule exception which must be kept in mind during an encounter...for a low-level grunt.