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The Ebon Mirror: Dark Marks (Dunamin judging)

Callen moves up beside Kama'zer and lifts his staff swirling it in a mesmeric pattern at the entire band of ruffians. Many of them fall sway to his sleep spell.

[sblock=ooc]Move: move to L13

Standard: sleep vs. Will - Wiz (8), RufH3 (23), ArK3 (10), ArG5 (19), Orc (9), RufH6 (25), RufI6 (19), RufK6 (19)

Minor: na

[sblock=statline]HP: 28/28; Surges 8/8; AC 16, Fort 14, Refl 16, Will 16;
Action Points: 1/1
Second Wind: 1/1
Burning Hands: 1/1
Sleep: 0/1
Healing Word: 1/1
Staff of Defense: 1/1 [/sblock][/sblock]
 

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Soldier moves to Kama'zer's right side and follows her example and throws a handaxe at one weaker looking enemy at right side as well and with the same result(6 damage to ruffian).

[sblock=Details]
Move action: move to M13.
Minor action: draw handaxe.
Standard action: throw handaxe at enemy
Roll lookup(I dont know if I did something wrong, entered 1 roll and then 1d20+5;1d6+5 and clicked ONCE.)

[sblock=Soldier stat block]Soldier- Male Warforged fighter 1
Passive Perception: 11, Passive Insight: 11
AC:17, Fort:17, Reflex:11, Will:11 -- Speed:5
HP:36/36, Bloodied:18, Surge Value:9, Surges left:12/12
Initiative +1, Action Points: 1, Second Wind: not used
Powers: Cleave, Reaping Strike, Steel Serpent Strike, Warforged Resolve, Brute Strike
[/sblock]

[/sblock]
 

Tsiri moves up along the trees and aims a blast of fire at the orc, hoping to hit him and maybe kill a few of his flunkies before they wake up.

[sblock=Details] Move action: move to K13[gain concealment]
Minor action: Curse K6
Standard action: Scorching burst centered on J5
Scorching burst on J5,I6 and K6 with extra curse damage on K6 (1d20+5=16, 1d20+5=11, 1d20+5=12, 1d6+4=10, 1d6=5)

NOTE: The 12 for K6 will become a 13 with prime shot, still most likely missed though. If K6 DOES happen to die I gain 5 temp hp.
[sblock=Stat Line]HP: 35/35; Surges 10/10; AC 17, Fort 15, Refl 16, Will 15;
Action Points: 1/1
Second Wind: 1/1
Vampiric Embrace: 1/1
Scorching Burst: 0/1
Telekinetic Leap: 1/1
Armor of Agathys: 1/1
Fiendish Resilience: 1/1[/sblock][/sblock]
OCC: Callen mat want to move to M13 instead since L13 is already taken by Kama'zer.
 
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ooc: hmm you're right don't know how I screwed that one up cause I was paying attention to P8's post. Lets go with L14 that still gives visibility and range to the target square.
 


[sblock=OOC]First off my apologies, but an enemy was omitted from the initial map. He was included in the init order as Guard, he was in Callen's sleep area, he was also in Ts'iri's Scorching Burst, though K6 was already dead so I am going to transfer the rolls meaning he is effected by sleep but missed by Scorching burst. [/sblock]

Soldier's axe embeds itself in the stomach of one of the rabble sending the pitiful fellow to his maker.

Callen's soporific spell seems to have the desired effect as his targets begin yawning and are clearly struggling with lethargy.

Ts'iri's flame scorches the Orc and one toasts one of the rabble who collapses in a charred heap. Another peon and a pike wielding man in armor are singed, but seem to avoid any real damage.

The man with the pike shuffles wearily forward and draws a crossbow which he brings to bear on Soldier. The bolt flies true and embeds itself in the Forged's shoulder. With a happy smile the brigand yawns and slumps down to the dirt where he begins snoring loudly.

The Orc struggles forward with obvious effort, but the shakes vigorosly and growls brushing of the spells effects. "Get up there you vermin or I'll rip yer heads off 'n' crap down yer necks!" It roars.

Wearily the two minions shuffle forward, but the magic is clearly too much for ones weak mind and he topples to the floor and into unconciousness.

Yawning the bandits fire upon Kama'zer and Soldier. The bolt glances off the Gith's armor, but Soldier's steely hide is pierced again. One appears to shake off his lethargy nodding in satisfaction as his bolt hits home, the other slumps to the floor fast asleep.

OOC: Soldier takes 14 damage.

[sblock=Combat Info]
Bandits (1 UNCONCIOUS)
Kama'zer 12 damage
Wizard
Mri'thras- You are up!
Soldier
Ts'iri
Callen
Guard (UNCONCIOUS)
Orc 15 damage
Rabble 2 remain, (1 UNCONCIOUS)
Orc, Guard, Bandit 1, Bandit 2, Rabble 1, Rabble 2 (1d20=20, 1d20=4, 1d20=1, 1d20=15, 1d20=1, 1d20=16) Sleep saves.Guard on Soldier vs AC. (1d20+9=20, 1d8+2=6) Bandits on Kama'zer and Soldier vs AC (1d20+7=17, 1d8+3=9, 1d20+7=22, 1d8+3=8) Wizard save vs slowed (1d20=19) - rolled prematurly, but still counts.[/sblock]
 

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"Lets get this orc, Lady Kama'zer! you take his right side, I'll take the left side then we both hit him!"" yells Soldier (using a free action)


[sblock=Soldier stat block]Soldier- Male Warforged fighter 1
Passive Perception: 11, Passive Insight: 11
AC:17, Fort:17, Reflex:11, Will:11 -- Speed:5
HP:22/36, Bloodied:18, Surge Value:9, Surges left:12/12
Initiative +1, Action Points: 1, Second Wind: not used
Powers: Cleave, Reaping Strike, Steel Serpent Strike, Warforged Resolve, Brute Strike
[/sblock]
 
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"Good plan Soldier, lets do it." Kama'zer says, slapping the warforged's shoulder in encouragement. Moving diagonally past the sleeping one and under the tree, she comes around at the big Orc with a fierce blow of her scimitar as she draws it froms its sheath all in a single motion.

[sblock=details]Minor action: Inspiring word on self = 7hps (surge) + 3 (extra 1d6) = 10 HP's healed to self.
Standard action: Aid the injured on Soldier. He can spend a healing surge and get 9 hps back.
Move action: Move diagonally to I10 then J9.
Action Point Standard Action: Lead the attack on Orc at K9. Hits AC 22. If that hits, Kama'zer and each ally within 5 squares of her (looks like T'siri, Soldier, and Callen) gain a +4 power bonus to attack rolls against the target until the end of the encounter! If it misses, they all get +1 to hit the orc till the end of the encounter.
Inspiring word extra healing= (1d6=3)
Lead the attack vs. Orc AC (1d20+7=22, 3d8+4=11)

[sblock=stat block]Kama'zer Anma'giduu- Female Githyanki Warlord 2
Passive Perception: +10, Passive Insight: +10
Init: +7, Speed: 5, AP: 0, Second Wind: not used
AC:19, Fort:16, Reflex:15, Will:14
HP:29/31, Bloodied:15, Surge Value:7, Surges left:8/9
Powers-Viper's Strike, Wolf Pack Tactics
Warlord's Favor, Inspiring Word, Inspiring Word, Aid the Injured, Telekinetic Leap
Lead the Attack, Exalted Armor
Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat[/sblock][/sblock]
 

The Wizard moves forward slightly (I4) and with a cackle unleashes three bolts of lightening from his fingertips which streak towards Kama'zer, Soldier, and Ts'iri.

OOC: IC is down again I will try again later.
 

Into the Woods

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