[sblock=OOC]First off my apologies, but an enemy was omitted from the initial map. He was included in the init order as Guard, he was in Callen's sleep area, he was also in Ts'iri's Scorching Burst, though K6 was already dead so I am going to transfer the rolls meaning he is effected by sleep but missed by Scorching burst. [/sblock]
Soldier's axe embeds itself in the stomach of one of the rabble sending the pitiful fellow to his maker.
Callen's soporific spell seems to have the desired effect as his targets begin yawning and are clearly struggling with lethargy.
Ts'iri's flame scorches the Orc and one toasts one of the rabble who collapses in a charred heap. Another peon and a pike wielding man in armor are singed, but seem to avoid any real damage.
The man with the pike shuffles wearily forward and draws a crossbow which he brings to bear on Soldier. The bolt flies true and embeds itself in the Forged's shoulder. With a happy smile the brigand yawns and slumps down to the dirt where he begins snoring loudly.
The Orc struggles forward with obvious effort, but the shakes vigorosly and growls brushing of the spells effects.
"Get up there you vermin or I'll rip yer heads off 'n' crap down yer necks!" It roars.
Wearily the two minions shuffle forward, but the magic is clearly too much for ones weak mind and he topples to the floor and into unconciousness.
Yawning the bandits fire upon Kama'zer and Soldier. The bolt glances off the Gith's armor, but Soldier's steely hide is pierced again. One appears to shake off his lethargy nodding in satisfaction as his bolt hits home, the other slumps to the floor fast asleep.
OOC: Soldier takes 14 damage.
[sblock=Combat Info]
Bandits (1 UNCONCIOUS)
Kama'zer 12 damage
Wizard
Mri'thras- You are up!
Soldier
Ts'iri
Callen
Guard (UNCONCIOUS)
Orc 15 damage
Rabble 2 remain, (1 UNCONCIOUS)
Orc, Guard, Bandit 1, Bandit 2, Rabble 1, Rabble 2 (1d20=20, 1d20=4, 1d20=1, 1d20=15, 1d20=1, 1d20=16) Sleep saves.
Guard on Soldier vs AC. (1d20+9=20, 1d8+2=6) Bandits on Kama'zer and Soldier vs AC (1d20+7=17, 1d8+3=9, 1d20+7=22, 1d8+3=8) Wizard save vs slowed (1d20=19) - rolled prematurly, but still counts.[/sblock]