Kama'zer does serious damage to the sleeping pikeman, but the snoring man still lives.
The enemy wizard blasts Soldier (
8 damage).
Mri'thas attempts to blast the enemy wizard back, but misses.
Soldier steals himself, moves forward, nearly kills the sleeping guard, and does kill the nearby rabble on his backswing.
Ts'iri manages to get near the wizard, hex him, then blast him, sending him near death.
(end of catching up with already stated actions, new actions following)
The guard and the remaining rabble, despite their precarious situation, continue to snore loudly (
failed saves).
One of the bandits draws a mace and moves to engage Ts'iri, but misses.
The other bandit, however, draws his mace and engages Ts'iri, taking advantage of the warlock's distraction to hit her upside the head, dazing her (
12 damage, dazed until the end of B2's next turn). The bandit then takes a quick step towards the wizard.
Initiative: Status
Bandit 1: Unharmed
Bandit 2: Unharmed
-->Kama'zer: 19/31
Wizard: Down 36, bloodied, cursed (Ts'iri)
Mri'thas: 35/35
Soldier: 28 + 3 temp/35
Ts'iri: 23/35, dazed until the end of B2's next turn
Callen: 28/28
Guard: Down 42, bloodied, unconscious
Rabble 1: Dead
Rabble 2: Unharmed, unconscious
Note: Not having Halford's art, I am just using your profile pics for your icons, and initials for the enemies. Blue outline denotes unconscious enemies.
OOC: Please let me know if you spot something I missed in reconstructing the fight. I'll fix it as best I can.