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The Ebon Mirror: Dark Marks (Dunamin judging)

Callen launches a magic missile at the guard snoring away who prooves to be an easy target.

[sblock=ooc]Move: shift to M11

Standard: mm @ L6 (1d20+4=21, 2d4+4=9)

Minor: na

[sblock=statline]HP: 28/28; Surges 8/8; AC 16, Fort 14, Refl 16, Will 16;
Action Points: 1/1
Second Wind: 1/1
Burning Hands: 1/1
Sleep: 0/1
Healing Word: 1/1
Staff of Defense: 1/1 [/sblock][/sblock]
 

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[sblock=occ]Since the wizard goes before me, I'm waiting for him before I declare an action in case I need to heal myself after his attack. [/sblock]
 

Kama'zer steps around the nearest bandit to put it between herself and Ts'iri before attacking. But even that advantage is not enough as she finds the enemy difficult to hit.

[sblock=details]Move action: Move to L4, L3, K2 (Flanking B1 w/ Ts'iri).
Standard action: Flanking Viper's Strike on B1 (1d20+7+2=11, 1d8+4=12)
Minor action: none
[sblock=stat block]Kama'zer Anma'giduu- Female Githyanki Warlord 2
Passive Perception: +10, Passive Insight: +10
Init: +7, Speed: 5, AP: 0, Second Wind: not used
AC:19, Fort:16, Reflex:15, Will:14
HP:19/31, Bloodied:15, Surge Value:7, Surges left:8/9
Powers-Viper's Strike, Wolf Pack Tactics
Warlord's Favor, Inspiring Word, Inspiring Word, Aid the Injured, Telekinetic Leap
Lead the Attack, Exalted Armor
Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat[/sblock][/sblock]
 

Kama'zer moves to flank one of the bandits, but nonetheless misses.

The enemy wizard moves away from the melee a bit, then hurls balls of arcane energy at the dazed Ts'iri, which land with a shimmering thud against the githyanki's shoulder (6 damage).

Mri'thas is then able to put the sleeping rabble down, letting the thug sleep forever.

I'll resolve Callen's stated action when his turn in the initiative comes up.

Initiative: Status
Bandit 1: Unharmed
Bandit 2: Unharmed
Kama'zer: 19/31
Wizard: Down 36, bloodied, cursed (Ts'iri)
Mri'thas: 35/35
-->Soldier: 18 + 3 temp/36
Ts'iri: 17/35, dazed until the end of B2's next turn, bloodied
Callen: 28/28
Guard: Down 42, bloodied, unconscious
Rabble 1: Dead
Rabble 2: Dead

2i9t55x.jpg
 

Ts'iri tries to shake the cobweds out of her head after the hit she took from the bandits hit. She'd try her best to avoid the other attacks until she felt better.

[sblock=Details]
Standard action: Second wind

Healed 8hp and +2 defenses.
[sblock=Stat Line]HP: 25/35; Surges 10/9; AC 17, Fort 15, Refl 16, Will 15;
Action Points: 1/1
Second Wind: 0/1
Vampiric Embrace: 0/1
Scorching Burst: 0/1
Telekinetic Leap: 1/1
Armor of Agathys: 1/1
Fiendish Resilience: 1/1[/sblock][/sblock]
OCC: Note to Kama'zer. Since I'm dazed, I can't flank with anyone.
 


Soldier charges the wizard and misses, but does succeed in drawing his attention (You can mark on a charge. Any time you make an attack roll, you can choose to mark that enemy).

Ts'iri, realizing she's in a bad spot, focuses and goes on the defensive.

Callen steps forward, and his magic missile finally puts the snoring guard out of his misery.

The two bandits try to finish the githyanki they have flanked, but are unable to. The first (B1) shifts to surround Ts'iri, striking with his mace (7 damage), but the second (B2) somehow misses the dazed, flanked warlock.

Initiative: Status
Bandit 1: Unharmed
Bandit 2: Unharmed
-->Kama'zer: 19/31
Wizard: Down 36, bloodied, cursed (Ts'iri), marked (Soldier)
Mri'thas: 35/35
Soldier: 18 + 3 temp/36
Ts'iri: 18/35, Second Wind Defense
Callen: 28/28
Guard: Dead
Rabble 1: Dead
Rabble 2: Dead

2n1c2tk.jpg
 

Callen launches a magic missile at one of the bandits attacking Ts'iri who prooves to be an easy target too.

[sblock=ooc]Move: na

Standard: mm on B1 (1d20+4=20, 2d4+4=8)
Minor: na

[sblock=statline]HP: 28/28; Surges 8/8; AC 16, Fort 14, Refl 16, Will 16;
Action Points: 1/1
Second Wind: 1/1
Burning Hands: 1/1
Sleep: 0/1
Healing Word: 1/1
Staff of Defense: 1/1 [/sblock][/sblock]
 

Mri'Thas moves just behind Callen, and lunch an attack of his own, sending two mystical projectiles in collision with the remaining bandit, but with the rush to help his comrade, his aim was too low, and the missiles explode in the ground near by.

Roll Lookup
 

Kama'zer moves again, trying to hit the same bandit but failing even worse. By the gods! They must fall!! , she thinks to herself.

[sblock=details]Move action: Move to L3, L4, K5.
Standard action: Vipers Strike at B1. (1d20+7=8, 1d8+4=11)
Minor action: none
[sblock=stat block]Kama'zer Anma'giduu- Female Githyanki Warlord 2
Passive Perception: +10, Passive Insight: +10
Init: +7, Speed: 5, AP: 0, Second Wind: not used
AC:19, Fort:16, Reflex:15, Will:14
HP:19/31, Bloodied:15, Surge Value:7, Surges left:8/9
Powers-Viper's Strike, Wolf Pack Tactics
Warlord's Favor, Inspiring Word, Inspiring Word, Aid the Injured, Telekinetic Leap
Lead the Attack, Exalted Armor
Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat[/sblock][/sblock]
 

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