FireLance said:The high cost of identify makes sense in games where the DM wants to keep magic items mysterious and wants the PCs to pay a price for knowledge and certainty.
In games where the DM does not see the need to make magic items mysterious, or even prefers that the PCs know all the properties of their magic items to facilitate book-keeping, the cost can be reduced or eliminated.
But how would anyone know that's what it was really doing.Arkham said:Or someone could just create a custom item to cast Identify at will...
Make it a nice, mostly immobile item, like an altar, or a large table that writes out the properties of any item that is placed on it.
Slife said:But how would anyone know that's what it was really doing.
Should have put aVictim said:How does anyone know the caster is accurately relating the item's properties?
IIRC, several outsiders have identify as a spell like ability. It's fast and cheap! They can corner the market.
Slife said:But how would anyone know that's what it was really doing.
Well, it's a domain spell for them, so they can only cast it once per day...unless they put it in each of their third, fourth, fifth, etc. domain slots, too.Jürgen Hubert said:- Get a cleric with the Magic domain to cast it on the item. This is preferable, since clerics don't need to expend any money for the spell, but how many such priests are around to fulfill such functions? Also note that it is a second-level spell for them - reducing the number of times they can cast it each day.