The Elsir War: Lair of the Ghostlord (FR) (Recruiting 2/20/07 - 2/28/07)

Tsechean Ilovert uses his powers of the mind to delve through the memories of those that will soon perish, making sure the records of the temple are correct, not contorted by lies and rumors. Sometimes, when needed, he reaches out with his mind and twists, snuffing out lives as if they were candles. He's a sociopath, uncaring, clinical, emotionless, chronicalling lives as if he was observing insects in a terrarium. He has an ambigeous relation with undead, for he dislikes not being able to interact with their minds, and at the same time he admires them, for the same reason.
 

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Hrm. That's an interesting take, DrZombie. A telepath would be an unusual take on a worshipper of Jergal, but by no means would it be a bad option. Stat him up and I'll give you my opinion.:)
 

Character Draft. Don't know if you wanted to look these over, or waiting post recruitment. But I was bored, so I made him anyways.

[sblock=Character]
Code:
[B]Name:[/B] Alden Eckhart
[B]Class:[/B] Human Paragon 3/Fighter 4/Shadowdancer 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Jergal

[B]Str:[/B] 16 +3 (4p.)*    [B]Level:[/B] 8        [B]XP:[/B] 28,000 / 36,000
[B]Dex:[/B] 13 +1 (5p.)     [B]BAB:[/B] +6/+1      [B]HP:[/B] XX (4d8+4d10+16)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] --/--
[B]Int:[/B] 13 +1 (5p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] --
[B]Wis:[/B] 10 +0 (2p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] --
[B]Cha:[/B] 14 +2 (6p.)     [B]ACP:[/B] -5         [B]Spell Fail:[/B] 35%
*+2 (human paragon 3); +2 (level 4, 8)

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +9    +0    +1    +0    +0    +0    20
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 19

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +2    +2    +9
[B]Ref:[/B]                       4    +1    +2    +7
[B]Will:[/B]                      4    +0    +2    +6

[B]Weapon                  Attack   Damage     Critical[/B]
Greatsword              +11/+6    2d6+7      19-20
Dart                      +7      1d4+3        20        (20' Range Increment)

[B]Languages:[/B] Common, Halfling

[B]Abilities:[/B]
Paragon Class Skills (Balance, Gather Information, Hide, Intimidate, Listen, 
Move Silently, Perform, Search, Sense Motive, Spot)
Adaptive Learning: Gather Information
Bonus Feats
Ability Boost
Hide in Plain Sight

[B]Feats:[/B]
Blind Fight [Human]
Sneaky [1st]
Weapon Focus: Greatsword [Fighter 1]
Combat Reflexes [3rd]
Dodge [Fighter 2]
Mobility [Human Paragon 2]
Spring Attack [6th]
Weapon Specialization: Greatsword [Fighter 4]

[B]Skill Points:[/B] 60       [B]Max Ranks:[/B] 11/5
[B]Skills                   Ranks  Mod   Misc    Total[/B]
Climb                      4    +3   -5,+5     +7
Balance                    3    +1     -5      -1
Gather Information         4    +2             +6
Hide                      11    +1  -5,+2,+5  +14
Intimidate                 6    +2             +6
Jump                       4    +3   -5,+5     +7
Listen                     4    +0             +4
Move Silently             11    +1   -5,+2     +9
Perform: Dance             5    +2             +7
Search                     2    +1             +3
Sense Motive               2    +0             +2
Spot                       4    +0             +4


[B]Equipment:                           Cost  Weight[/B]
+1 Ghost Touch Greatsword          8350gp    8lb
Dart (10)                             5gp    5lb
+1 Fullplate of Shadow             6400gp   50lb

Boots of Striding and Springing    5500gp    1lb
Cloak of Resitance +2              4000gp    1lb
Ring of Climbing                   2500gp    -lb

Potion of CLW (4)                   200gp    -lb
 
Backpack                              2gp    2lb 
Flint & Steel                         1gp    -lb
Grappling Hook                        1gp    4lb
Pouch, Belt (2)                       2gp    1lb
Rations, Trail (4 days)               2gp    4lb
Rope, Silk (50')                     10gp    5lb
Waterskin                             1gp    4lb
Whetstone                          0.02gp    1lb
Traveler's Outfit                     -gp    -lb

[B]Total Weight:[/B] 86         [B]Money:[/B] 25gp 9sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                76   153   230   460   1150

[B]Age:[/B] 20
[B]Height:[/B] 6'0"
[B]Weight:[/B] 193 lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Pale
[/sblock]
 
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Character sheet done

Question : would you allow human paragon to give manifest levels instead of cleric/wizard levels?

[sblock=character sheet]

Male Human Telepath
Lawful Evil

Strength8(-1)
Dexterity14(+2)
Constitution12(+1)
Intelligence18(+4)(20+6)
Wisdom10(+0)
Charisma14(+2)
Size:Medium
Height:6' 7"
Weight:130 lb
Skin:Pale
Eyes:Blue
Hair:Blond; Straight; Light Beard


Total Hit Points: 43 [includes psionic body bonus: 5 psionic feats]
Speed: 30 feet
Armor Class: 16 = 10 +2 [dexterity] +2 Nat +2 defl
Touch AC: 12
Flat-footed: 10
Initiative modifier:+2= +2 [dexterity]
Fortitude save:+3= 2 [base] +1 [constitution]
Reflex save:+4= 2 [base] +2 [dexterity]
Will save:+6= 6 [base]
Attack (handheld):+3= 4 [base] -1 [strength]
Attack (unarmed):+3= 4 [base] -1 [strength]
Attack (missile):+6= 4 [base] +2 [dexterity]
Grapple check:+3= 4 [base] -1 [strength]

Light load: 26 lb. or less
Medium load:27-53 lb.
Heavy load:54-80 lb.
Lift over head:80 lb.
Lift off ground:160 lb.
Push or drag:400 lb.

Languages:Common Dwarven Elven Gnome Infernal

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]
Feats:
Dodge
Combat Manifestation
Psicrystal Affinity
Psionic Body
Empower Power
Enlarge Power

Traits:
AppraiseInt 5 = +5
BalanceDex* 2 = +2
BluffCha 7 = +2+5
ClimbStr* -1 = -1
ConcentrationCon 12 = +1+11
DiplomacyCha 11 = +2+5+2 [bluff] +2 [sense motive]
DisguiseCha 2 = +2
Escape ArtistDex* 2 = +2
ForgeryInt 5 = +5
Gather InfoCha 8 = +2+6
HealWis 0 = +0
HideDex* 2 = +2
IntimidateCha 4 = +2+2 [bluff]
JumpStr* -1 = -1
Knowl (history)Int 9 = +5+4
Knowl (nobility)Int 7 = +5+2
Knowl (religion)Int 9 = +5+4
Knowl (planes)Int 8 = +5+3
ListenWis 2 = +0+2
Move SilentlyDex* 2 = +2
RideDex 3 = +2+1
SearchInt 7 = +5+2
Sense MotiveWis 8 = +0+8
SpotWis 2 = +0+2
SurvivalWis 0 = +0
SwimStr** -1 = -1
Use RopeDex 2 = +2
PsicraftInt 10 = +5+5

* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Psicraft >=5 ranks gives +2 on Use Psionic Device for power stones.

Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Telepath:
Write your psi abilities on your own.

ClassHP rolled
Level 1:Telepath5
Level 2:Telepath4
Level 3:Telepath4
Level 4:Telepath4+1 to intelligence
Level 5:Telepath4
Level 6:Telepath4
Level 7:Telepath4
Level 8:Telepath4+1 to intelligence

78 Power Points/Day:
58[psion]
20[intelligence bonus]

Powers :
Lvl 1
Psionic Charm
Mind Thrust
Inertial Armor
Conceal Thoughts
Vigor

Lvl 2
Thought Shield
Brain Lock
Tongues, Psionic
Read Thoughts

Lvl 3
Empathic transfer, Hostile
Crisis of Breath
Darkvision
Energy Bolt

Lvl 4
Dominate, psionic
Dimension door, Psionic
Death Urge
Correspond

Items :
Headband of intellect +2 4000 gp
Amulet of natural armor +2 8000gp
Ring of protection +2 8000 gp

7000 GP left



[/sblock]
 
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A quick question on Regional Feats. I was going to take Cleric at 1st level, but Cleric class regions are by deity and Jergal is not on the list in FR Campaign setting. I'm pretty set on the character being from Soorenar in Chessenta anyway, so unless I get really lucky it won't matter anyway, just curious. Is there another list somewhere?
 

@DrZombie Hrm. I see no problem with it. Let me think on it, though.

@Scotley I know there is an expanded list somewhere, but I can't find it. I do konw that Chessenta would not have Jergal as a preferred deity, because Chessenta's religious history is more closely tied to the Untheric and Jaamdathi pantheons than the Netherese pantheon.
 


I'll be in Chicago for the next 3-4 days, so I won't have a chance to check my games. Feel free to post any questions, and I'll answer them as soon as I get back. :)
 

Hey, GL.

I know your not back, but I'll ask anyway: Since this undead centric, is Libris Mortis in as well? Cause if it is, I got one of a doozy of a concept: An elven Jergalite monk turned into the ultimate undead hunter by becoming one himself...
[sblock=The Seeker]The Seeker is a gravetouched ghoul monk focused on undead hunting for his Jergalite masters. Its by the book of Libris Mortis except for the alignment being LN instead of CE.

The Seeker
Male gravetouched ghoul elf monk 6
LN medium undead (augmented humanoid)
Init +6; Senses darkvision 60 ft., lowlight vision; Listen +16 Spot +16
Languages Common, Elf
--------------------------------------------------------------------------------
AC 27, touch 23, flat-footed 22; +2 armor, +2 natural, +1 deflection, +6 Dex, +5 Wis, +1 monk
hp 44 (6 HD)
Immune mind-affecting, poison, sleep, paralysis, stunning, disease, death effects, critical hits, nonlethal damage, ability drain, damage to physical ability scores, fatigue and exhaustion
Resist turn resistance +6, evasion
Fort +5, Ref +10, Will +10; +4 vs enchantment
--------------------------------------------------------------------------------
Speed 50 ft.
Melee unarmed flurry +10/+10 (2d6+5) or
Melee +1 ghost touch kama flurry +10/+10 (1d6+5) or
Melee bite +11 (1d6+5 plus paralysis and disease) and 2 claws +9 (1d4+3 plus paralysis) or
Melee unarmed +11 (2d6+5) or
Melee +1 ghost touch kama +11 (1d6+5) or
Melee bite +11 (1d6+5 plus paralysis and disease) or
Melee claw +9 (1d4+3 plus paralysis)
Atk Options Combat Reflexes, Improved Grapple, Improved Trip, Weapon Finesse, disease, ki strike (magic), paralysis
Base Atk +4; Grp +12
Combat Gear 3 potions of inflict moderate wounds, 5 potions of mage armor, 2 silversheen
--------------------------------------------------------------------------------
Abilities Str 18, Dex 22, Con --, Int 10 Wis 20, Cha 14
SQ elf traits, slow fall 30 ft., still mind, undead traits
Feats Combat ReflexesB, Improved GrappleB, Improved Natural Attack (unarmed strike), Improved TripB, Improved Turn Resistance, Improved Unarmed StrikeB, MultiattackB, Weapon Finesse
Skills Balance +7, Jump +6, Knowledge (religion) +8, Listen +16, Search +2, Spot +16, Tumble +14
Possessions combat gear plus +1 ghost touch kama; amulet of mighty fists +1, bracers of armor +2, gloves of dexterity +2, ring of protection +1; 1048 gp
--------------------------------------------------------------------------------
Disease (Su): Ghoul fever---bite, Fort DC 15, incubation 1 day, damage 1d3 Con and 1d3 Dex. A creature that dies of ghoul fever rises as a ghoul (as a ghast if they have 4 or more HD).
Paralysis (Ex): 1d4+1 rounds; Fort DC 15 negates. Elves are immune to this effect.

Appearance
The Seeker appears to be a genderless, hairless, desiccated elf beyond the point of starvation. Its hands have sharp claw-like nails, and if it smiled, it would show its sharp, dagger-like teeth. It is garbed in a loose-fitting dark clerical garb.

The Seeker rarely talks, though it has a strong presence. It is direct and too the point, almost to the point of bluntness sometimes. It realizes that it is a tool with a larger purpose, and faithfully follows its Jergalite superiors.

Background
Little is known about the Seeker or when it was created. It is not open about the subject.

Primary Role/Distinguishing Abilities
Melee undead hunter.

Quirks
Its existence. :)

[sblock=Advancement]L1,L2->gravetouched ghoul
Abilities: Str +2, Dex +4, Int +2, Wis +4, Cha +2
Feats: Multiattack (gravetouched ghoul bonus)
Other: d12 HD, disease (DC 10+1/2 HD+Cha), paralysis (DC 10+1/2 HD+Cha), +2 natural armor, bite, 2 claws, undead traits

L3->monk 1 HP: 12 (1d12) SP: +16 (4x4)
Knowledge (religion) +4, Listen +4+2 elf, Search +2 elf, Spot +4+2 elf, Tumble +4
Abilities: Str 17 (8pts+2 gravetouched ghoul), Dex 20 (6pts+2 elf+4 gravetouched ghoul), Con --- (0pts, undead), Int 10 (0pts+2 gravetouched ghoul), Wis 20 (10pts+4 gravetouched ghoul), Cha 14 (4npts+2 gravetouched ghoul)
Feats: Improved Grapple (monk bonus), Improved Turn Resistance (1st ECL), Improved Unarmed Strike (monk bonus)
Other: AC bonus, flurry of blows, unarmed strike 1d6

L4->monk 2 HP: 6 (1d12) SP: +4 (4)
Balance +2 synergy (tumble), Jump +2 synergy (tumble), Knowledge (religion) +1, Listen +1, Spot +1, Tumble +1
Feats: Combat Reflexes (monk bonus)
Other: evasion

L5->monk 3 HP: 7 (1d12) SP: +4 (4)
Knowledge (religion) +1, Listen +1, Spot +1, Tumble +1
Feats: Weapon Finesse (3rd ECL)
Other: still mind, speed +10 ft.

L6->monk 4 HP: 6 (1d12) SP: +4 (4)
Knowledge (religion) +1, Listen +1, Spot +1, Tumble +1
Abilities: Str 18 (+1 4th ECL)
Other: ki strike (magic), slow fall 20 ft., unarmed strike 1d8

L7->monk 5 HP: 7 (1d12) SP: +4 (4)
Knowledge (religion) +1, Listen +1, Spot +1, Tumble +1
Other: AC +1, purity of body

L8->monk 6 HP: 6 (1d12) SP: +4 (4)
Balance +1, Listen +1, Spot +1, Tumble +1
Feats: Improved Trip (monk bonus), Improved Natural Attack (unarmed strike) (6th ECL)
Other: slow fall 30 ft., speed +20 ft.[/sblock][/sblock]
If you don't like it, I've got others. :)
 
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I'm potentially interested, but I have two quick questions before I go into too much depth as far as concept development. Both are very FR specific, and apply to two different concept ideas:
1. Fey'ri (from Races of Faerun)- a race of demon-spawned elves. Yes, no, or maybe? In this case, probably a rogue or bard (possibly a sorceror, but there are a couple of Necromancer possibilities already so that option is less likely).

2. Spellfire wielder (feat, and possibly the Spellfire channeler PrC- both from Magic of Faerun). Yes, no, or maybe? In this case a human or halfling, probably a rogue or light fighter type.

I'll have some more thoughts once these points are handled.
 

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