Hey, GL.
I know your not back, but I'll ask anyway: Since this undead centric, is
Libris Mortis in as well? Cause if it is, I got one of a doozy of a concept: An elven Jergalite monk turned into the ultimate undead hunter by becoming one himself...
[sblock=The Seeker]The Seeker is a gravetouched ghoul monk focused on undead hunting for his Jergalite masters. Its by the book of
Libris Mortis except for the alignment being LN instead of CE.
The Seeker
Male gravetouched ghoul elf monk 6
LN medium undead (augmented humanoid)
Init +6;
Senses darkvision 60 ft., lowlight vision; Listen +16 Spot +16
Languages Common, Elf
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AC 27, touch 23, flat-footed 22; +2 armor, +2 natural, +1 deflection, +6 Dex, +5 Wis, +1 monk
hp 44 (6 HD)
Immune mind-affecting, poison, sleep, paralysis, stunning, disease, death effects, critical hits, nonlethal damage, ability drain, damage to physical ability scores, fatigue and exhaustion
Resist turn resistance +6, evasion
Fort +5,
Ref +10,
Will +10; +4 vs enchantment
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Speed 50 ft.
Melee unarmed flurry +10/+10 (2d6+5) or
Melee +1
ghost touch kama flurry +10/+10 (1d6+5) or
Melee bite +11 (1d6+5 plus paralysis and disease) and 2 claws +9 (1d4+3 plus paralysis) or
Melee unarmed +11 (2d6+5) or
Melee +1
ghost touch kama +11 (1d6+5) or
Melee bite +11 (1d6+5 plus paralysis and disease) or
Melee claw +9 (1d4+3 plus paralysis)
Atk Options Combat Reflexes, Improved Grapple, Improved Trip, Weapon Finesse, disease,
ki strike (magic), paralysis
Base Atk +4;
Grp +12
Combat Gear 3
potions of inflict moderate wounds, 5
potions of mage armor, 2
silversheen
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Abilities Str 18, Dex 22, Con --, Int 10 Wis 20, Cha 14
SQ elf traits, slow fall 30 ft., still mind, undead traits
Feats Combat Reflexes
B, Improved Grapple
B, Improved Natural Attack (unarmed strike), Improved Trip
B, Improved Turn Resistance, Improved Unarmed Strike
B, Multiattack
B, Weapon Finesse
Skills Balance +7, Jump +6, Knowledge (religion) +8, Listen +16, Search +2, Spot +16, Tumble +14
Possessions combat gear plus
+1 ghost touch kama;
amulet of mighty fists +1,
bracers of armor +2,
gloves of dexterity +2,
ring of protection +1; 1048 gp
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Disease (Su): Ghoul fever---bite, Fort DC 15, incubation 1 day, damage 1d3 Con and 1d3 Dex. A creature that dies of ghoul fever rises as a ghoul (as a ghast if they have 4 or more HD).
Paralysis (Ex): 1d4+1 rounds; Fort DC 15 negates. Elves are immune to this effect.
Appearance
The Seeker appears to be a genderless, hairless, desiccated elf beyond the point of starvation. Its hands have sharp claw-like nails, and if it smiled, it would show its sharp, dagger-like teeth. It is garbed in a loose-fitting dark clerical garb.
The Seeker rarely talks, though it has a strong presence. It is direct and too the point, almost to the point of bluntness sometimes. It realizes that it is a tool with a larger purpose, and faithfully follows its Jergalite superiors.
Background
Little is known about the Seeker or when it was created. It is not open about the subject.
Primary Role/Distinguishing Abilities
Melee undead hunter.
Quirks
Its existence.
[sblock=Advancement]
L1,L2->gravetouched ghoul
Abilities: Str +2, Dex +4, Int +2, Wis +4, Cha +2
Feats: Multiattack (gravetouched ghoul bonus)
Other: d12 HD, disease (DC 10+1/2 HD+Cha), paralysis (DC 10+1/2 HD+Cha), +2 natural armor, bite, 2 claws, undead traits
L3->monk 1 HP: 12 (1d12) SP: +16 (4x4)
Knowledge (religion) +4, Listen +4+2 elf, Search +2 elf, Spot +4+2 elf, Tumble +4
Abilities: Str 17 (8pts+2 gravetouched ghoul), Dex 20 (6pts+2 elf+4 gravetouched ghoul), Con --- (0pts, undead), Int 10 (0pts+2 gravetouched ghoul), Wis 20 (10pts+4 gravetouched ghoul), Cha 14 (4npts+2 gravetouched ghoul)
Feats: Improved Grapple (monk bonus), Improved Turn Resistance (1st ECL), Improved Unarmed Strike (monk bonus)
Other: AC bonus, flurry of blows, unarmed strike 1d6
L4->monk 2 HP: 6 (1d12) SP: +4 (4)
Balance +2 synergy (tumble), Jump +2 synergy (tumble), Knowledge (religion) +1, Listen +1, Spot +1, Tumble +1
Feats: Combat Reflexes (monk bonus)
Other: evasion
L5->monk 3 HP: 7 (1d12) SP: +4 (4)
Knowledge (religion) +1, Listen +1, Spot +1, Tumble +1
Feats: Weapon Finesse (3rd ECL)
Other: still mind, speed +10 ft.
L6->monk 4 HP: 6 (1d12) SP: +4 (4)
Knowledge (religion) +1, Listen +1, Spot +1, Tumble +1
Abilities: Str 18 (+1 4th ECL)
Other: ki strike (magic), slow fall 20 ft., unarmed strike 1d8
L7->monk 5 HP: 7 (1d12) SP: +4 (4)
Knowledge (religion) +1, Listen +1, Spot +1, Tumble +1
Other: AC +1, purity of body
L8->monk 6 HP: 6 (1d12) SP: +4 (4)
Balance +1, Listen +1, Spot +1, Tumble +1
Feats: Improved Trip (monk bonus), Improved Natural Attack (unarmed strike) (6th ECL)
Other: slow fall 30 ft., speed +20 ft.[/sblock][/sblock]
If you don't like it, I've got others. 