sfgiants said:
My main issues are the focus of the game. Balance becomes so pervasive that we constantly hear how a spell is "broken" or "unbalanced." Prior to 3e I never knew that the word "broken" can be applied to a game. In the last two years I have heard more about how "broken" the ranger is, and why anyone would play a bard... Maybe it is just the four groups I have played with, but for the most part players of 3e (especially new ones) seem to want to have their cake and eat it to. I mean they want all the classes to be balanced solely by combat/abilities (and if you look at the classes abilities 95% of them have combat applications...). If not, they aren't worth playing... Finally I have definately noticed that aspects of classes are even more entrenched now than they were before. Sure there are lots of options, but many of them aren't reall options at all. I point to such situations as the FRCS Spellcasting Prodigy feat. No spell caster ever goes with it anymore. How silly is that? I guess my main gripe is that when sitting down to a game and choosing a character, I bring up bard and get "why would anyone play that?" Maybe I just miss games where playing a bard wasn't a debate as to whether it is broken or two weak. But, I still love 3e, as a player. I don't have to settle silly disputes, I can start 'em.
I put it you, good sir, that you've got it backwards.
It's true that I hadn't heard the term "broken" much before 3rd edition. But that's because the vocabulary is relatively recent.
Let's look at it this way:
If your groups are anything like mine--or like every other one I've heard of--you had pages and pages of house rules for 2nd edition. If you didn't, you're in the minority, at least in my experience.
Now how many page sof house rules do you have for 3rd?
Some people have a lot, true, but most of those are flavor issues. "I want a lower magic game," that sort of thing.
I'd suggest to you that 3rd edition has
fewer elements that are "broken," which is why you see the same issues come up over and over again. 2nd edition actually had a lot more things wrong with it.
(Just for starters, the demi-human level limits. Bleagh!)
The game is not "focused on balance." It simply happens to
be balanced (or at least more so). Thus, those few things that are out of balance attract more attention, despite their relative scarcity.
And frankly, I've seen just as many bards in 3rd edition as I did in 2nd--which is to say, not many. I didn't find them all that interesting in 2nd, either. But most people I know who won't play bards won't play them because they're uninteresting, not because they're weak.