The Enemy Within

Gorim's attack slams the man to the ground. The two remaining thugs, seeing the odds stacked against them, begin to edge away from Kildrak, keeping him at bay with swings of their clubs.

As the barge swings out further into the river, Josef and Wolmar emerge from belowdecks and make their way down the far side of the Berebeli towards the fires.

[sblock=OOC]
Gorim's attack on #3 is enough to take him down.

#7 and #8 attack Kildrak, both miss. Shift away from the dwarf.

Next:
Kildrak
Hans
Garold
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OOC: this is one situation where Word of Binding would be useful


DESTRUCTION: everyone gets +1 to hit beard as long as he's adjacent to Kildrak

Kildrak smiles grimly at the retreat of thugs.

"You just gave your boss to us."

He moves to block the retreat of the archer and swings his hammer low to slow him down. He continues swinging, keeping the man off balance so that his companions can hit him more easily.

[sblock=Actions]
Move: to SE of beard avoiding OAs by going a bit around
Standard: Word of Diminishment vs beard AC; damage (1d20+6=11, 1d10+4=9) - Kildrak continues to be most harmless dwarf around
Minor:
[/sblock]
 

"Stay out of this, dwarf, if you don't want to get hurt," rasps the bearded man in a horase voice. Close up, Kildrak sees that the man has scars around his neck as if from a noose.

OOC:
Next up,
Hans
Garold
 

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"Don't kill him! We may have a victim and case of mistaken identity here. Hans, try to knock him out! And anyhow, I want to know the story to judge properly." Kildrak's habits show as he was often called as a judge in dwarven communities, being both a priest and a blacksmith.
 

[sblock=Hans Status]
Currently
DEFENSES & HP
AC: 16 Fort: 14 Reflex: 17 Will: 12
HP: 16/23 Surges: 6 Surge Value: 5
Surges Spent: 1
Second Wind Spent: N

POWERS
Encounters Spent: None
Dailies Spent: None
[/sblock]

"Don't kill him! We may have a victim and case of mistaken identity here. Hans, try to knock him out! And anyhow, I want to know the story to judge properly." Kildrak's habits show as he was often called as a judge in dwarven communities, being both a priest and a blacksmith.

"No killin', eh?" Hans replies, smiling. Hans deftly moves into position to deliver a telling blow.

OOC: Actions
Move Action: Move into a flank on Beard.
Standard Action: Disheartening Strike on Beard. Using Dagger to make sure he hits.

Well, I'm pretty sure that lame roll will not hit.

ACTION POINT to Standard Action: Termination Threat on Beard. Using Mace this time. I don't think Beard has even been bloodied, but if this is enough to drop him, Hans will choose to knock him unconscious.


EDIT: I forgot to add the +1 to attack rolls from the Runepriest. If this is enough for Disheartening Strike to hit (15 AC), let me know and I will roll damage and apply other effects (from both attacks).
 
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Hans' dagger strike catches the bearded man between the ribs, but skillfully avoids a fatal strike. As the man turns to respond to this new assault Hans catches him a glancing blow with his mace, and the man crumples to the floor. The two remaining thugs run off into the woods as fast as they can.

The fight seems to be over. Josef and Wolmar continue to extinguish the fires.

[sblock=OOC]
Disheartening strike hits for 1d4+2d8+4 damage = 18, plus rattled, plus bloodied.

Termination threat hits for 23 damage, bearded man is knocked unconscious.

(Note that you can retrospectively choose to have knocked the thugs out rather than kill them, if you don't want to leave a trail of corpses across the Empire).
[/sblock]
 


Aaryn ignores the fires on the barge. There seem to be plenty of people to deal with that. He nimbly hops off the boat in classical elven style and marches directly over to the bearded man, pulling out a long length of rope as he does so. He begins carefully and thoughtfully tying the mans hands while handing the other end of the rope to Hans and nodding in the direction of the bearded man's hands saying only, "Help."

Once the man is secure, Aaryn attempts to revive him (Heal).
OOC: Aaryn is leveled up!
 

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