The Enemy Within

[sblock=Hans Status]
Currently
DEFENSES & HP
AC: 16 Fort: 14 Reflex: 17 Will: 12
HP: 16/23 Surges: 6 Surge Value: 5
Surges Spent: 0
Second Wind Spent: N

POWERS
Encounters Spent: None
Dailies Spent: None
[/sblock]

Stumbling forward, it is obvious to all that Hans is already feeling the effects of the poison.

He reaches out towards the nearest ambusher and takes a swing with his mace.

OOC: Actions
Move Action: Move 2 squares towards #2.
Standard Action: Attack #2 with Disheartening Strike. If 18 hits AC, #2 takes 10 damage and is rattled until the end of his next turn.
End of Turn - Automatic: Saving throw against ongoing damage and slowed condition. The damage and condition end. Shoulda saved that for a death save!
 
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OOC: Did you include the 6 points of healing courtesy of Garold?

Struggling against the pain from the crossbow bolt, Hans channels his frustration into his attack, knocking the thug flat onto his back, where he lies bleeding onto the riverbank.

The crossbowman glances at Kildrak, checking the dwarf's position, then comes to a decision. Takling careful aim, he sends another bolt flying at Hans; this one only grazes Hans' shoulder.

[sblock=OOC]
#2 down.

Crossbowman hits Hans for 2 damage.

Aaryn next.
[/sblock]
 
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ooc: actually the healing was for healing surge +6 hp. I was lazy and didn't look up Hans's healing surge value. So he acutally healed 11 hp prior to the 5 ongoing damage.
 


Aaryn's breath becomes frosty as he utters a single arcane word, "fallepa'isen" that creates a treacherous patch of ice on the ground, hampering the bearded crossbowman.
OOC: Standard: cast icy terrain on the square occupied by the man. A burst 1 area is difficult terrain until the end of my next turn. He falls prone if I hit.

Edit: sorry, this character doesn't have wand of accuracy. Subtract 3 from my roll.
 
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OOC: Aaryn will now use an action point to take an extra action. I'm having difficulty keeping track of all the effects going on. Does that heal me or something?
Seeing his icy terrain is not as effective as he might have hoped, Aaryn seeks to further hamper the man with a ray of frost spell. He conjures an icy spear and hurls it at the man.
 

Both spells miss the bearded man, but he slithers and slides on the sheen of ice left behind.

[sblock=OOC]
Miss for both, unfortunately. I don't know about extant effects - Kildrak and Garold are the ones with such abilities, not sure what they're currently "projecting".

Initiative order for rest of round:

Gorim
Thugs
Kildrak
Hans
Garold
[/sblock]
 

Gorim Grimmson

"Harrr!"
Gorim calls as he cleaves into another enemy.

[sblock=OOC]
cleave vs 3

[sblock=Mini stat block]
Gorim Grimmson
Perception: 12 Insight: 12 Low-light Vision
AC 17 Fortitude 16 Reflex 11 Will 12
Initiative: +1
Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew
Daily Powers: Driving Attack

Condition:

[/sblock][/sblock]
 

Nothing from Kildrak, his effects are always on, not dependent on APs or init or some such, but are always for adjacent creatures (allies or enemies, depending on runestate) - occasionally it will be burst 5 TENT or some other, but for those you need to find my last post and read current effects...Who's turn is it?
 

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