Just post to the board. Easiest format for everyone, I think.In. What format are we going to use? Just a post? Uploaded a PDF?
If it was going to be weeks of live dungeon mastering, they'd have to give DMs a week off, and structure it differently, I think, because getting an adventure ready -- especially to stream live to potentially hundreds of thousands of audience members -- is a lot of work, especially if you're going to be needing to come up with something new each time.It's really interesting how the WotC contest continues to be a design challenge as opposed to a DM challenge. The mass public round pretty much had to be that way, but I really thought that starting with the elimination rounds we'd see more dungeon mastering and less designing.
While many great DMs are also great designers, they are distinct things and you don't necessarily have to be great at one to be great at the other.
If it was going to be weeks of live dungeon mastering, they'd have to give DMs a week off, and structure it differently, I think, because getting an adventure ready -- especially to stream live to potentially hundreds of thousands of audience members -- is a lot of work, especially if you're going to be needing to come up with something new each time.
I do think the challenge will be structured differently in multiple ways in future years.
"And my DM screen!""You have my quill."
And yes, Monday morning seems reasonable. People wrecking their sleep (and possibly impacting their jobs) staying up until 3 a.m. to do this seems unwise.Week 1's challenge (2:09 mark in video) is to design "a unique Feywild adventure setting" in 72 hours. That's all they're revealing to the public, so we'll have to make some assumptions about word count... Maybe say 1,000 words, just like the initial complex trap challenge? Maybe say by the morning of Monday the 26th to give everyone a little extra cushion of time? I'll defer to @Whizbang Dustyboots about specifics.
Ha, I was the same way. I spent days thinking about it, started the doc on Saturday night and got serious on Sunday.I will try this out, I love the concept! Only saw it today so I'll rush to get it up to meet the deadline, when should we shoot for to get the submission in?
I mean I know this is just for fun, but I work better with a deadline breathing down my neck, growling every time I scroll further down on my social media feed of puppy videos...
| d8 | Whisper |
| 1 | The voice of a defeated foe hangs on the wind, shedding new light on a character’s flaw. |
| 2 | The voice of a missing or dead loved one beckons towards the borders of the realm. |
| 3 | A whisper similar to one of the character’s own voices forces that character to make a DC 15 Charisma saving throw or be charmed to cast off all gear save the clothes on their back and run into the wilds for 8 hours. During that time, a wild twin of that character approaches the party to join them. |
| 4 | Whispering voice of a child – this could be a child known to the characters, or even the voice of a future child one of the character’s will have. It foretells an ill omen. |
| 5 | Voices of the characters echo from their childhoods. Each character must succeed a DC 15 Wisdom saving throw or be transformed into a child for 8 hours. During this time, the character acts as if under the effects of the reduce spell, and gains a new flaw: I quickly get frustrated with anyone who tells me I’m not old enough. |
| 6 | An insidious voice mocks the responsibilities of the characters, and calls on them to unfetter themselves. Any character dropping an item representing their bond or responsibilities floats up into the sky, through the clouds, and emerges on the deck of the airship Wingless. |
| 7 | A wailing voice is barely audible on the wind. Anyone listening closely must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points, as per a banshee’s wail. On a success, a creature takes 10 (3d6) psychic damage. |
| 8 | Laughing sister’s voices ring out across the waters, sending wildflowers tumbling on the wind. |

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.