The Enworld Exalted Discussion Thread

NeuroZombie said:
Question?

I am just about finished reading Exalted and I have not looked at a WW product since, I think, Mage came out. How does the Exalted compare in power to the other WoD beings?

I'd be inclined to say that Exalted are, overall, far more powerful than any other WoD supernatural. Keep in mind that I'm not very familiar with anything beyond Mage or some Vampire, but I can honestly say that an Exalt could wipe the floor with an equivalent XP Mage, Vampire, Werewolf, or whatever with little ease if he was built for combat.

The Exalts are demi-gods created to wipe out the Primordials, the creators of the Gods themselves, so yeah they are pretty powerful.
 

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If a mage were given the time to blink before being hewn down in Anime style blood spray effect, it'd probably be the only WoD force capable of handling a combat Exalt.
 

clark411 said:
If a mage were given the time to blink before being hewn down in Anime style blood spray effect, it'd probably be the only WoD force capable of handling a combat Exalt.

Yeah. The big problem the Mage has is dealing with Paradox. In order to beat an Exalt, he'd have to throw out the Big Guns, the backlash of which would probably kill him and even then there is no guarantee.

Heavenly Guardian Defense (or any other perfect defense) is the Exalt's uber trump card.
 

I'm not sure the WoD system crosses over well with Exalted so the question 'how many Mages can an Exalted character kill?' is a moot one.
(For the record, I once built an Aberrant starting character that could kill Karsh - the Camarilla Warlord, a 5th-generation Gangrel will almost maxed-out combat stats - in about one combat round. So I have lots of experience in moot crossover questions between WW systems that weren't meant to be combined. :o)

Heck, the WoD system doesn't even always cross over well with itself (e.g., Vampire with Mage, etc.).
 
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In case further clarification needs to be made:

Exalted does not take place in the same setting as White Wolf's Vampire, Werewolf, etc. Rather, it takes place in a possible historical past of the World of Darkness (though that's left completely left up to you, and is no more concrete than "hey, those two guys have similar names, and that brand of Exalt is kinda like werewolves, and those guys over there are sort of vampire-ish!").
 

I am well aware that the WoD does not cross over with the AoS (i.e. Exalted) stuff, I was just curious as to comparable power levels. I have a local game store that is going out of business and they have tons of WoD for sale at 50% off, so I was just curious as to whether It would be worth it to buy some of the WoD books for material for my upcoming Exalted campaign. I will never play the WoD, especially vampire (yuk!), but I love White Wolfs writing and imagination and the more material available, the better (IMHO).

Thanks for the answers :)

Still might grab werewolf and changeling, however. Boost them a bit and allow for a cross-breeded Exalted campaign.... maybe ;)
 

Anyone here who has the Player's Guide have an opinion on the Power Combat rules? There has been a fair ammount of discussion at RPG.net and I think it would be cool to get a perspective from the people here.
 

Apok said:
Yeah. The big problem the Mage has is dealing with Paradox. In order to beat an Exalt, he'd have to throw out the Big Guns, the backlash of which would probably kill him and even then there is no guarantee.

If they were in the AoS would they be picking up Paradox at all?

NeuroZombie said:
I have a local game store that is going out of business and they have tons of WoD for sale at 50% off, so I was just curious as to whether It would be worth it to buy some of the WoD books for material for my upcoming Exalted campaign. I will never play the WoD, especially vampire (yuk!), but I love White Wolfs writing and imagination and the more material available, the better (IMHO).

I don't see how any of it would really work for crossing over, you'd likely get more usuable ideas from a d20 book. Don't expect to be orting much of anything rules wise.

So if you see something that sounds interesting go for, just don't assume you'll get much out of it because they use a similar system.
 

Apok said:
Anyone here who has the Player's Guide have an opinion on the Power Combat rules? There has been a fair ammount of discussion at RPG.net and I think it would be cool to get a perspective from the people here.

We experimented with it this past weekend. It was a pretty big fight, with a bunch of solars against something like 12 dragon bloods and two demons. It seemed to work well. The big things I noticed were the effect Rate and Essence ping had. We had a bit of a sword monkey, who could previously take something like 6 or 8 attacks with his jade reaver daiklave. Since that weapon now has a rate of 4, he couldn't split up his pool quite so much, so he made fewer, bigger attacks. Other combatants were in a somewhat similar situation, so the net effect was to greatly speed combat. The Essence "ping" damage also speeds up combat, since Exalts and spirits will be doing more damage even against heavily armored foes.

We need to play with it some more, but so far I like the changes. I am surprised, though, at one of the spell revisions. Given that a weapon's Speed trait is based more on reach than actual swiftness now, and given that Incomparable Body Arsenal allows the user to make melee attacks out to a range of Essence yards, I expected the speed rating of the attacks allowed by the spell to be greater than the paltry +3 listed in the core book. Unfortunately, the PG just clarifies that the spell grants hardness 10 against both bashing and lethal damage.
 

Welverin said:
If they were in the AoS would they be picking up Paradox at all?

If the Mage managed to get himself transported into Creation, then probably not. However, even being able to cast vulgar magic without penalty, even a Mage would quickly fall to an Exalt in a one-on-one combat situation.

However, a Mage in Creation would make for a fantastic behind-the-scenes player in the political landscape. At least until the Sidereals picked up on him.

There's an interesting idea; what would the Sidereals do if they found a Mage working his mojo in Creation? Probably send someone to observe him, gather as much info as they could, determine if he was a threat and then act accordingly.
 

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