The Epic Game: Character Construction (Phase I)

Kalanyr said:


The problem with that particular strategy is that it costs Heighten Spell + Improved Heighten Spell feats and taking Improved Spell Capacity each time. This means that the most damaging spell with this DC does 25d8, with a Fort save for half. Now, Fort vs Fighter is never a good choice, assuming the fighter saves a mere 3/4 of the time, not at all unreasonable, the average heightened horrid wilting inflicts 70 points of damage on the fighter. Now even if this is changed to a ref save and the fighter flubs every time its still a mere 112.5 on average. Not gonna bother a 50th level fighter much if at all.

Having considered your arguments and looking at the characters already posted, I have to agree that it's impossible to overcome the saves. Please note though that using damage-oriented spells would be utterly foolish for any spellcaster. With the options at hand, you would elect more power dweomers, such as dominate monster and the like, which upon a failed save would grant one an instant victory.

Keeping this in mind, what does the DM propose to fix this problem of low DCs in an epic campaign, while not dooming the defenders to instant deaths upon failure?

I would suggest the following feat:

Improved Spellbinding: Allows the caster to increase the DC of a spell. The DC improvement of a spell is equal to the number of levels of difference of the spent slot and the original level of the spell times three. For example: using a 9th level slot to cast a charm person spell increases the DC to become 10 + ability score + 1 + 8 * 3 = 35 + ability score.

Is that too much for the modifier? I tried using a factor of two, but it seemed a bit inadequate. Considering a 50th level caster would be able to use a 19th level spell slot for a first level spell to create a DC of 10 + 1 + 18 * 3 + ability score = 55 + ability score. Keep in mind that this is a first level spell, which can't really do much to a person. To do something interesting, you would need to use probably a higher level spell.
 

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This is what I'm thinking now:

Rogue 10, Wizard 10, Arcane Trickster 10, Fighter 4, Assassin 6, Soulreaver (Dragon Mag.) 10

Human/Lich (24 Point Buy)

I'm probably going to drop the Psion. Maybe... I can't make up my mind. :rolleyes:
 


Zack2216 said:
How did you get that? 28 levels of druid, 1 level of monk, 20 levels paragon, and 22,600 exp for my epic spell. I changed the information on it as soon as I found that paragon was +20. Just look through it again.
It was still level 30 druid when I wrote the message. It's just fine now.
 


Benzar Mercadium

I was looking for a way to tie into other characters. I picked a paragon Human Wizard whose cohort will have a level of monk. I thought that would be a great tie to Storm Crow if that is okay with you Zack. I am looking for cool suggestions on Feats and Equipment. I am leaning towards maxing out all the empower spell type stuff and automatic spell type feats. I like the idea of a feat mentioned earlier to raise DC of spells. I don't see this character being a fighter first, but a seeker of knowledge and someone to right wrongs (who can kick butt if need be) but prefers parlay to fighting.

Any feedback or ideas?

Paragon Human Wizard (may add Loremaster or Arch Mage?)/ 31 levels (30 pt buy) with some exp to create items.

Neutral Good
Human Paragon level 1 monk/28 druid
Hit dice 31d4(max – paragon) +372+con bonus
Initiative
Speed 30’
AC
Attacks:
Damage:
Face/reach: 5'by5'/5'
Special attacks:
Special qualities:
Saves: fort +, ref +, Will +
abilities: str 23 , dex 23, con 36 , wis 37, int 50 , cha 39

Ability score breakdown:
Strength- 3 base, +15 paragon, +5 book, (is it allowed to take down to 3?)
Dexterity- 3 base, +15 paragon, +5 book,
Constitution- 16 base, +15 paragon, +5 book,
Wisdom-16 base, +15 paragon, +5 book, +1 age,
Intelligence- 22 base, +15 paragon, +5 book, +7 level+1 age
Charisma-18 base, +15 paragon, +5 book, +1 age,

skills:
+10 to each Check (Paragon)

Feats
Human
2 Bonus – Paragon
1,3,5,6,9,10,12,15,15,18,20,21,24,25



Spells:

63 Learned Spells


Equipment
All 6 Manuals and Tomes (+5 to Ability Scores) – 825,000
 
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They are not all 9th level abilities. Some are much lower then that. The way was I am a Psionic Pit Fiend. If you read Psionic template page 139 of the psionics handbook.

Since, we didn't have a rule for a template that didn't add any stats. This meant I had to take the cost of CR increase based on my HD. Which on a 21 HD Pit fiend would be +4 CR. This template would be equivalent to Half-Celestial template which is also +4 ECL and grants a huge number of spell-like abilities. So, in the end I charged myself 4 ECL. Now, I wouldn't be apposed to some rules being added to actual method in which this template should be added. As it would only change the psionic powers in which I know. I would still get 13 psionic powers at will as a spell like ability.
 

/me wonders about the Lawful Neutral Baatezu patron of the Eladrin.

/me wonders even more.

(Eladrin are the Chaotic Good celestials of Arborea, if you are wondering why I'm asking, a LN Eladrin is about as common as a Chaotic Neutral Baatezu.)

(Like the idea though)
 
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Hey goldeneagle, that sounds like a good idea. Do you know what else your cohort is going to train in?

I wonder, how many people will be in a group... Of course, that all depends on how many people will be playing.
 

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