The Epic Game: Character Construction (Phase I)

Infernal Might (Ex): Although not gods, the fact that each Lord of the Nine rules an entire layer of Hell affords them a grotesque amount of power. While on its layer, each Lord essentially functions as a god, having abilities that give the true deities of Hell pause. Each Lord gains a virtual divine rank equal to half their Charisma modifier. Virtual divine rank grants the Lord benefits associated with attacks, saving throws, checks, immunities, senses, Diabolical Aura, communication, and the ability to manipulate its layer. Some Lords, most notably Dispater, have additional benefits when in their palace or fortress.

With 34.2 M GP starting money, you can buy a nice, Cloak of Charisma + 20 (just 8 M GP), giving you instant DR 5, and that is excluding normal charisma (assuming an 18 here), for a total of DR 7...so if a DR 6 God, a true Intermediate God, with true worshippers, say Selune encounters that Fiend, she cannot target him with mind affecting spells etc. while the devil can...I think that's not really fair, since you already spend ECL 32 to become DR 5, and there is no way to become DR 6 yet.
 

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Why would Selune be insane enough to enter Hell? Besides, I'd say it was natural, non-modified charisma (aka, base+race+leveling+inherent) and not just temporary charisma like from a Cloak of Charisma.

And just because you try to use Dominate Monster or what not on everyone doesn't mean that everyone else things the same way ;)
 

Right, so:

18 (base) + 5 (inherent) + 5 (level) + 16 (rank 0, Archdevil) + 6 (Archdevil) = Cha 50, = +20 Cha mod = DR 10!!!

So, the Archdevil could cast Transmutation Effects, could Ability drain, Level Drain and cause Ability Damage, could Mind Affect, Imprison and Banish Torm and Waukeen, and both of them couldn't do all of the above against him...

And he is equal to Malar, Gond and Mask...meaning he can target them too with the above effects...

Only one option IMO: lower the cost of Divine Ranks :rolleyes

And Selune was a bad example, since she is DR 10+, so just take a random lesser deity...
 
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I'll be playing a kender(Tavin's version) Conj50 if it's okay with you
Name: Spellfire Deadfoot
Chaotic Good
During his test, he experienced fear for the first(And last he hopes) time, as he encountered the terrifying Malystryx. Thinking quickly, and despite the dragonfear, he summoned a dragonlance, and displayed it proudly, making a brave speech about how he wouldn't back down, and that this lance could Really Hurt the dragon. Thinking him an afflicted kender, Malystryx concluded he must have the power to back up that threat, and flew off.

Pre-gear Ability scores
6 STR
20 DEX
10 CON
41 INT(Epic INT 9x)
6 WIS(Can I lower it further)
16 CHA


Skills:+68 Spellcraft, +68 Knowledge(Arcana), +68 Knowledge(Uncle Trapspringer.) +30.5 Bluff, +32.5 Hide, +32.5 Move Silently, +34.5 Pickpocket, +25.5 Spot, +30.5 Diplomacy(I have more skillpoints, but with how my INT has increased, I'll add them later.)
Feats:Empower spell, Quicken Spell, Maximize Spell, Augment Summoning, Epic INT(9x), Epic spell, Improved capacity(9x).
More to come in the future.
 
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These stats are with items:

Paragon, Psionic Pheonix of Legend, Paladin 1 (36 point buy)

Str: 66 (+28)
Dex: 60 (+25)
Con: 60 (+25)
Int: 52 (+21)
Wis: 50 (+20)
Cha: 60 (+25)

Saves:
Fortitude: +85
Reflex: +85
Will: +74

AC: 105
Initiative: 34

Attacks:
Bite: +103 melee
2 Claws: +103 melee

Damage:
Bite: 2d6+48
Claw: 1d8+48

Feats:

Ambidexterity, 2-weapon fighting, improved 2-weapon fighting, greater 2-weapon fighting, improved initiative, multiattack, still spell, hover, empower spell, enlarge spell, extend spell, persistant spell, maximize spell, combat reflexes, dodge, power attack, expertise, quicken spell-like ability (teleport without error), quicken spell-like ability (heal), flyby attack

Epic feats:

Perfect 2-weapon fighting, tenacious spell (mind blank), tenacious spell (true seeing)

Psionic Powers: at will- temporal velocity, time regression, true telekineses, shapechange, mind blank, teleport without error, true seeing, genesis, quintessence, amplified invisibility, dimension anchor, freedom of movement, improved anchored navigation

Speed: 90ft, 1,200ft fly (average)

Equipment:

6 Tome +5

2 Talon Bracers +16
+16 enchantment bonus to attacks made with the talon (counts as a bracer for purposes of magic items worn)

amulet of tearing +16
+16 enchantment bonus to bite attacks

Ring of warding
+12 Con
Instantly raises an AMF if the wearer is about to be affected with a Mord's Disjunction or Greater Dispelling

Boots of swiftness
Doubles speed
Grants evasion
jumping distance not limited by height
+20 balance, climb, jump, tumble
3/day- haste (20 rounds) command word
+12 Dex
constant kaupaer's skittish nerves

Mantle of Protection
+12 Wis
+5 resistance bonus to saves
+5 luck bonus to saves

Ring of universal energy immunity
Immunity to all Elements

Robe of Power
+12 str
Constant Divine Power

Helm of Epic Charisma
+12 Cha

Headband of Epic Intelligence
+12 Int

Vestment +20
+20 Armor bonus (as armor enchantment)

+10 Animated Large Steel Shield

Luithi's Traveling Pack
Rod of Security
658,830gp
 

Are people still interested in participating/DMing an epic game? (just curious, as nobody's posted in the past couple of days, compared with the activity earlier...)
 

When your character concept gets reduced to utter worthlessness and the only viable option seems to be play a tank or sickening munchkiness, I just seem to lose interest. :(

I was looking forward to this but ECL 50 just wrecks any creature that relies on special abilites. (exception Paragon and Pseudonatural who get a significant boost to hit and damage and AC that compensates for their ECL loss.)
 

Maybe toning it down a bit?

I kinda have to agree.

I think I would actually prefer about 25th level to test the Epic waters.

Kalanyr is right IMHO. As I developed my character, concept took a back seat to functionality. Thats not how I prefer to play, but seemed necessary just to survive.

I never made up my mind what I wanted to play. I actually wanted to play an assassin type character, but I wasn't sure he would be able to hold his own around the other characters.

Can I vote for a 22-27th level game? Maybe if the others want to play 50th level, we could split into two seperate games.
 

Yup, suffered a similar problem. Didn't want to create a monster in order to test Epic play. I would prefer we test it with just the following books as choices.


PHB, DMG (No races), PsiH, Splat books, ELH (no races).

And I agree on the 25-27 range.
 

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