Bold or Stupid
First Post
Someone cover me for Mr Mearls, apparently I need to spread my .... Xp before I can give him some more...
I tried...but I'm in the same boat.![]()
Bam covered, half for each of you

Someone cover me for Mr Mearls, apparently I need to spread my .... Xp before I can give him some more...
I tried...but I'm in the same boat.![]()
Doh! I would XP you, but apparently I already have and can't again!
This kind of issue existed from the start, even if you look at pure PHB1. Example? A fighter with a two-handed weapon can't use the Tide of Iron at-will. Is that a big problem? No, he just chooses something else.
The Essentials line is meant as a stand-alone product, so it's fair to assume that it will have enough feats, items etc. to build a complete Knight all by itself. If that's not enough for you, you can add in feats and items from other books. Some will work, some won't. I'm pretty sure Charop will come up with an appropriate guide at some point. The target audience (newcomers who are overwhelmed by the 6500+ powers in the database) won't care anyway.
AbdulAlhazred said:This creates extra constraints on the design of elements going forward (and it has already been pointed out in charops that there are probably a whole laundry list of feats and items that will not interact well with the Knight and thus need errata).
I don't think any of these will be errata'ed personally. The knight is likely to have its own subset of feats and other things that support it, without needing to interact with older fighter feats (And thus requiring errata).
I could be wrong on that, but it seems like an awful amount of work for a very minor benefit.
I'm also a bit puzzled by all this talk about how players will only have to worry about 1 or 2 things with this new fighter. How is that true? These players that object to using anything but an MBA are going to be happier now because their attack masquerades as an MBA? I don't think so. They still need to decide when to toss on an encounter add-on effect, etc. Its no different from having powers. The same basic sorts of choices will face knight players as those of any other fighter.