Ahnehnois
First Post
I'd be concerned that if every encounter lasts five rounds and uses up 20% of the PCs' resources, they will get bored quickly and find a more interesting hobby.Another issue is that the more swingy the game is, the harder it is to learn before a new group gives up D&D and moves to another game where their PCs don't have the life expectancy of a mayfiy.
I don't see that as being a "dirty secret". The DM is in charge. If he wants to alter the outcomes dictated by the rules to serve his goals, that is not only his right, that's his job to begin with.The dirty secret was that DMs around here secretly fudged all the time to avoid killing PCs, (expecially the poor player of his third M-U in a row who couldn't roll hit points to save his life - 1 hp characters don't live long, and the idea of minimum hp values as a house rule hadn't developed.)
True, and D&D characters get enormous protections for that reason. Even with SoD's, you'll notice the "S". I think effects that simply kill without a save (such as the mythical Medusa) are entirely fair game. But D&D doesn't generally go that far, because it wants to protect the PCs. Yes, there are downsides.I'm not saying that a swingy game isn't a valid playstyle, just that there are severe downsides to making it a default.
But there are also downsides to the antithesis of swingy: predictable. When battles become rote, you get people complaining they feel "video game-y". You get draggy combats that last too long because everyone has to have their fair chance before they die. You get players that don't feel like their characters are in real danger, and you lose some of the immersive aspect of the game.
So there are two sides to this thing.