billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
This is the bit that, if I understand him right, [MENTION=22779]Hussar[/MENTION] is querying (and also [MENTION=27160]Balesir[/MENTION]?).
If I am a high level fighter I can take a "hit" from a fire giant and survive. However, given that even as a high level fighter I remain a mortal hero, a literal hit from a fire giant would kill me. It follows, therefore, that a "hit" from a fire giant isn't in the literal sense a hit - it is a blow that I narrowly dodge, or that send me flying rather than cutting me in two, or something similar (as per Gygax's essays on hit points).
Parallel logic suggests that 3 "hits" from a poisonous snake aren't literally bites that inject venom. Yet, by the rules, each requires me to make a poison save or die. That is the perceived inconsistency of SoD poison with the broader attack and damage mechanics - SoD poison implies that snakes and spiders pose a type of threat, or attack with a degree of accuracy, that fire giants lack. Which makes little sense within the fiction.
I would add - even if you regard hit points as meat, the oddity remains, because hit points are a type of meat that can survive being peppered by arrows or cut in two by a giant, but that can't survive a bite from a snake or spider. Very fickle meat!
It's suggests your thinking is narrowed to just hit point ablation already, rather than accepting the possibility that the venom (or other save or die attack form) may have a different effect on the body than the physical trauma of being struck or at least physically attacked. What about a neurotoxins and cardiotoxins that may interfere with internal organs and cause respiratory paralysis or heart failure? Frankly, I think those effects should be modeled in a different way from impact injuries.