The ethics of ... death

You were the one discussing "everyone knowing some obscure facts" and "just needing a few well-travelled people so everyone will have heard of all these creatures". We have lots of well travelled people - why do so many people get mauled by Koalas that are "so cute" because they don't realize they have powerful sharp claws?
Because they're cute. If there were a D&D monster with an SoD and a deceptively benign appearance, I bet it would be really dangerous. I don't know of any.

It sets rules for identifying creatures, and dealing with various difficulty levels. The SRD on Knowledge is longer than that on Attacks of Opportunity, so that must be a really light system, huh?
A more apt analogy would be comparing the rules on Knowledge with the rules on attacks, period. That's a more similar scope. By comparison, the former is pretty light.

The flanking character is taking advantage of in-game opportunities to enhance the character's success.
The actual words the character says are in-game.

If the player is a couch potato who has to take two rest beaks to climb a flight of stairs, his character suffers no penalty compared to an iron man competitor when determining success at a feat of endurance. Why should a glib, well spoken player have an advantage over a stuttering wallflower in playing a smooth talking con man or a suave ladies' man spy?
I think there's a pretty clear distinction in D&D that you control the character's mind but not his body.

If we're not clear in what can and cannot be done, then it only comes down to what each of us decides. Why shouldn't a "really good check" get me the whole document, a "pretty good check" get me a page, a good check get a phrase and an OK one get me a word? I'll check one word at a time, by the way. It's easier to roll an OK check!
That would be the sort of thing that sensible DM interpretation of what the DC is and the scope of successful check easily prevents.

I think you set the benchmark too high for mundane tasks performed by trained professionals. There are some skills that require basic training to be viable.
There are, but I am not aware of any D&D skills that meet that description.

We sacrifice some corner case possibilities and accept simplification in the interest of playability.
Getting rid of trained only accomplishes precisely that goal.

Again, the line gets drawn somewhere. I would suggest that the Knowledge skill sets the bar that Arcane Knowledge with a 11+ DC is not common knowledge. It simply is not. Only those trained in this skill are exposed to it. In play, one may pick up some knowledge, but that would be "player memory/notes" knowledge of things the character has already been exposed to, not a knowledge skill.
Wait, so you're okay with a character benefiting from a player's knowledge for substituting the function of knowledge checks, but not his speech construction for diplomacy checks?
(I'm okay with both because you inhabit the character's mind and both are mental)

Emphasis added. It's common knowledge what they can do, how to defend against it and how to deal with them, but the players can't know their hit dice? No double standard here!
No, there isn't. "That's a basilisk, don't look at it" is knowable to characters. Its HD are not readily observable.

Why can't I make a "common knowledge" roll to remember successful and failed attempts? How did the NPC's group know that criminal would do the trick? Why can't the players use the same approach?
I don't understand the first question. As to the second, it's a good question, but they didn't really know for sure. Of course, they have a general idea of relative power levels, and one imagines that high-powered criminals who get the death penalty are a very valuable commodity. But there is a gamble there.

And the last question, the players could use the same approach, assuming they could find and chaperon a suitable sacrifice, pay all the normal costs, and have no moral compunction about killing someone in cold blood in exchange for a resurrection.
 

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Ahnehnois - Without looking it up, what color is a common krait snake? What does it look like? How big is it? What are the methods for treatment of a bite?

Even given the vast amount of information at your fingertips, I'm fairly certain that you wouldn't know anything about this snake other than its name and that it's very poisonous. Why would you expect some Middle Ages peasants to know anything about an Athach? Or a Bodak? Or a Teneberous Worm? Or a Grey Ooze?

On and on.
 

AEven given the vast amount of information at your fingertips, I'm fairly certain that you wouldn't know anything about this snake other than its name and that it's very poisonous.
Isn't that enough? "Snakes are often poisonous is common knowledge". So is "undead often drain the life out of you".

Why would you expect some Middle Ages peasants to know anything about an Athach? Or a Bodak? Or a Teneberous Worm? Or a Grey Ooze?
Because they live nearby and are dangerous. Why would you expect them to be ignorant of the world they live in?
 

Isn't that enough? "Snakes are often poisonous is common knowledge". So is "undead often drain the life out of you".

Because they live nearby and are dangerous. Why would you expect them to be ignorant of the world they live in?

Because the real-life variant thought lynx were a species or dog, beavers bit off their own testicles, and tomatoes were obviously a deadly poisonous a single bite of which would kill a grown man, for starters.

Not that I disagree with your position that the knowledge check being tied to HD and the game dropping basic frequencies were poor implementations. If critter X is a viable threat in the area that the residents should have encountered with at least a few survivors then they should be aware of the stratagems that they think keep them safe(r) (rightly or wrongly). And if the threat is high enough that there wouldn't be survivors then the area should have a cursed/haunted/it'll eat you rep.
 

Because the real-life variant thought lynx were a species or dog, beavers bit off their own testicles, and tomatoes were obviously a deadly poisonous a single bite of which would kill a grown man, for starters.
I'm guessing most people think mimics are chests of gold, too, and would be pretty surprised by a roper. There are plenty of weird D&D monsters that are deceptive or simply hard to understand. Most of the SoD monsters aren't particularly subtle though. I think most of them are clearly things that you shouldn't go near unless you know what you are doing.

Not that I disagree with your position that the knowledge check being tied to HD and the game dropping basic frequencies were poor implementations. If critter X is a viable threat in the area that the residents should have encountered with at least a few survivors then they should be aware of the stratagems that they think keep them safe(r) (rightly or wrongly). And if the threat is high enough that there wouldn't be survivors then the area should have a cursed/haunted/it'll eat you rep.
Hooray!
 

The evidence for Strange/Dark matter/energy is derived from the observation that the expansion of the universe seems to be accelerating, rather than slowing down.
I can't comment definitely on some of the other bits, but I'm afraid this is flat wrong. The inconsistency that "Dark Matter"* is intended to explain is the fact that galaxies rotate faster than they should. This was noticed as part of a test/practice exercise given to a young student - she found the result beyond strange, but couldn't find the error. When her supervisor couldn't find the error, either, they began to suspect that something very odd was going on. Years later, the result of their test is confirmed, but we still have no unambiguous evidence about what causes it; "dark matter" is still just a theory, despite large experiments searching for it - one of which was done just down the road from me in the very deep Boulby potash mine.

*: which is called that because it doesn't reflect electromagnetic radiation much, nor does it interact to any noticeable degree with other matter - it has, essentially, gravity/mass with no electrical charge whatever.

Edit: it just struck me that the claim that ordinary matter "doesn't radiate light" is also slightly misconceived. Unless it is at absolute zero (-273.15 degrees C) it radiates in the infra-red (heat) to some degree. I/R radiation is not substantially different from (visible) light - humans just can't see it because out eyes aren't built for it.
 
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In no particular order:

1) My guess is that so many people today get mauled by all kinds of critters- cute or not- because they are disconnected from nature. Cuteness just raises the odds. Its a consequence of our urbanized lifestyle. People in an agrarian society are going to be a bit more aware of the risks of messing with wild animals than we are today.

I've seen reports of people who thought it would be a good idea to get close to a baby bear or young moose...and then Mom showed up to teach them a lesson.

A good buddy of mine worked with tigers and they knew & loved him- they acted like oversized cats around him. Someone aking a facility tour actually asked him if he could interact like that with tigers in the wild.

On a cross country trip, my father stopped the car to take a picture of a large male elk grazing in a field. He stopped to take its picture. But when he saw it alert and become agitated- other drivers had followed my father's lead and spread out in a big semicircle like a pack of wolves- he took the picture and retreated.

A local golf course has a water hazard that is bigger than usual because the resident swans are EXTREMELY territorial and will attack anyone who gets too close. And apparently, people near another friend of mine cannot read the posted signs "Beware of Bull".

2) Kraits are @3' long and bluish black with white stripes.* but none live where I am- I know this 'cause I'm kind of into snakes. I'd expect people who live near poisonous snakes to at least be familiar with the concept that some snakes are poisonous, and maybe even be able to ID some of the more notable facts about the most dangerous ones. Even though they may not know what a krait is, most people in the American Southwest can ID a rattlesnake by sound, and would be loath to blithely stick their hands into nooks & crannies near rocks & rotting logs.

Extrapolating back to those in an agrarian world, I'd expect them to be aware of the natural hazards that surround them. They may not know how or why some creature kills, but they will know that it kills.











* they play awesome guitar.
 

Ahnehnois - Without looking it up, what color is a common krait snake? What does it look like? How big is it? What are the methods for treatment of a bite?

Were I from any communities near Indian rain forests, I'd probably know. And so would most medieval, uneducated (at least formally) locals, I expect. Otherwise, this is pretty much just a BS gotcha question. That said if the region the peasants live in sports athachs or even bodaks, why wouldn't they know something about them?
 

Even though they may not know what a krait is, most people in the American Southwest can ID a rattlesnake by sound, and would be loath to blithely stick their hands into nooks & crannies near rocks & rotting logs.
Yes, but do you know what to do when you see a chupacabra?

billd91 said:
Otherwise, this is pretty much just a BS gotcha question.
There have been a lot of those.
 

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