I don't have issues with them being in the game. I don't think they fit all campaign styles so depending on the feel of the game I want I modify them to do damage which can kill but not as bad as unmodified. I also talk to my players before hand if they don't want them in the game then I won't use them but the also lose the ability to have them.
I don't see them as bad game design I think there should be things in the game that can be scary and kill you easily. I think it is up to the DM to tailor things to his game and his players. I would like to see monsters and spells that are save or die have a sidebar that gives you the choice.
I don't understand the argument that Morrus brought up about taking players out of the game. That happens anytime a character dies. The only way to stop that is to take death out of the game completely. Any time you get into a combat situation your character could die.
I don't see them as bad game design I think there should be things in the game that can be scary and kill you easily. I think it is up to the DM to tailor things to his game and his players. I would like to see monsters and spells that are save or die have a sidebar that gives you the choice.
I don't understand the argument that Morrus brought up about taking players out of the game. That happens anytime a character dies. The only way to stop that is to take death out of the game completely. Any time you get into a combat situation your character could die.