I would be interested in finding out if SoD supporters have shorter campaigns, or no long-running plots, due to lack of survivors to finish quests.
The campaign where I used the bodak (where two PCs died) was in a campaign that lasted over two years, with over 2,000 hours of play time. We still hit those characters probably twice a year. (They love the characters, and while I love them, too, it's 3.5 at epic levels now, and I tend to avoid running 3.5 at all in favor of my RPG. Thus the infrequent nature of us playing with those same characters.)
In general, my campaigns tend to last six months to a year before we transition to newer characters within the same setting. In a sense, it's the same campaign, except that players will have a character leave to deal with an issue and bring a new one in, and eventually we're looking at all new characters with all new goals. The evolving setting remains the same, the history remains the same, etc. But, it probably takes 6-12 months for a whole new set of characters to show up.
It's an interesting question, though. Like you, I dislike casual resurrection (which is why it's harder in my RPG), so I see where you're coming from with SoD effects. I don't think they'd disrupt continuity any more than any other death or character transition, and we're pretty good at working with what happens in-game. I had a PC die in my game a few months back while he was avenging his squire (he killed the guy who killed his squire, then his younger brother, who was leading an enemy army, but he died from his wounds after the fight). It felt like a natural part of the story to us, and we kept going with that campaign, which we wrapped up this last Saturday.
Anyways, I hope you get more answers; I'm curious what others will say. As always, play what you like
