D&D General The Evolution of the Monster Stat Block

Quickleaf

Legend
3.0 and 3.5 stat blocks were quite similar, with only some labeling changes and the addition of "Full Attack" and "Level Adjustment" entries.

View attachment 316143

Late 3.5 though saw a rearrangement and reorganization, including the addition of special trait details added to the end.

View attachment 316131
One of the fascinating things about the 3e stat blocks is how they became very good at solving problems that they created. This is not UNIQUE to 3e – it happens in other incarnations of D&D, esp. modern D&D – but since you provided the handy example, I'm running with it.

The Corrupture Ooze is a monster adapted to water environments – meaning it moves/breathes fine in water & you're at some form of a disadvantage if you face it in the water and you are not water adapted (can't recall the specific 3e rules). Due to the info density of the stat block, this information is repeated in multiple areas to make sure the GM doesn't miss it:
• (aquatic) tag
• Speed ...swim 20 ft
• SQ amphibious...
• Skills ...Swim +18
• Skills "In addition, it has +8 racial bonus on any Swim check to perform some special action or avoid a hazard."

I recognize how the system encouraged spelling this stuff out, but good heavens that's a LOT of redundancy for conveying a pretty simple idea.
 
Last edited:

log in or register to remove this ad

I think B/X is probably closest to my ideal stat block, although it is a bit too combat-focused for my preferences. But I really strongly prefer if core stats can be written down inline or in small boxes (I think I would like 5e adventures dramatically better if all designers wrote down the stats like @Sacrosanct ).
If we include 3rd party products, the best stat blocks for D&D-like fantasy I have seen are contained in the upcoming Dolmenwood monster book:
1698346444784.png
 
Last edited:

I think B/X is probably closest to my ideal stat block, although it is a bit too combat-focused for my preferences. But I really strongly prefer if core stats can be written down inline or in small boxes (I think I would like 5e adventures dramatically better if all designers wrote down the stats like @Sacrosanct ).
If we include 3rd party products, the best stat blocks for D&D-like fantasy I have seen are contained in the upcoming Dolmenwood monster book:
I'd just been thinking that the Dolmenwood blocks were a good compromise between old-style and modern stat blocks.
 

Zaukrie

New Publisher
Bob World Builder did a video on this, and got over 1000 comments disagreeing with simplifying things much at all.... The comments are enlightening for designers.
 

One of the fascinating things about the 3e stat blocks is how they became very good at solving problems that they created. This is not UNIQUE to 3e – it happens in other incarnations of D&D, esp. modern D&D – but since you provided the handy example, I'm running with it.

The Corrupture Ooze is a monster adapted to water environments – meaning it moves/breathes fine in water & you're at some form of a disadvantage if you face it in the water and you are not water adapted (can't recall the specific 3e rules). Due to the info density of the stat block, this information is repeated in multiple areas to make sure the GM doesn't miss it:
• (aquatic) tag
• Speed ...swim 20 ft
• SQ amphibious...
• Skills ...Swim +18
• Skills "In addition, it has +8 racial bonus on any Swim check to perform some special action or avoid a hazard."

I recognize how the system encouraged spelling this stuff out, but good heavens that's a LOT of redundancy for conveying a pretty simple idea.
In this case, the "Amphibious" quality is actually telling you that it can breath air.

These days I prefer the Pathfinder stat blocks, as that's what I'm used to - I always look for stuff in the wrong place on 3rd edition stat blocks.
 

Remove ads

Top