Started the Dying Skyseer last night.
Lots of prep, due to the multi-thread investigation...and probably spent too much time generating maps for this week. Anyways..
As run up, I sent our Vekeshi Mystic his secret meeting notes. He was very intrigued. I also sent a note to our ex-thief from Lorcan Kell basically saying "It's bad form for a thief to turn constable. Don't mess with us." Since our thief doesn't have a ZG theme, I'm trying to get her into the world as much as possible.
OK...on to the consulate! PCs are immediately freaked out by my tracking of time. The investigation goes pretty well by the book. One PC has 21/22 Insight/Perception...so he's basically hitting the passive "Something's amiss" all the time. They basically get the injuries, but not the order correct, find the vial, and finally do the magical check on her...and piece together that something is not adding up. The Spirit Medium wants to immediately contact her, but I causally suggest that they may want to poke around a bit more. They HATE Lebrix at this point. They know he is hiding something, and not leaving them alone.
Up in the gallery, they find the covered blood spatter...and were able to know that there was a slashing weapon involved. A PC also notices a pick left in the lock of the consular's office...but don't press. At this point they confront Lebirx. He says he can't explain the blood spatter. Someone rolls a 30 on Intimidate...and I cave, but buy time. Lebrix whispers "Meet at the Crossfoot Tavern, tomorrow...not safe to talk here."
I wanted to add some time here - as my PC's feel like they need to solve the whole thing in one day. I think LeBrix won't totally confide in the PC's yet, but just say that there is more to the story...and he fear for his job/life. By tomorrow, he might give the PCs a clue they've been ignoring.
At this point, the Spirit Medium talks with Nilasa. She recounts the events of her death, officially contradicting the story. But when asked about what she was doing her...checks failed. "I don't trust you enough." Ha!
They question Braden, but get little from him except that Heward was her employer. They also noticed the upbeat nature of everyone. One PC immediately thought the food was drugged...and bingo. Nice!
Outside, they nail all the streetwise checks and run into the carriage driver. Ok...they have a bunch of leads. Lots of wild theories at this point. Lebrix is a necromancer, Nilasa really is Gale, Wolfgang is in on the heist. But they are getting that documents were important enough to follow.
Thinking it's time sensitive...they go after Wolfgang first. Hostel is empty...and room turns up nothing. They hear reports of Officer Porter. They get a name of Wolgang's sponsor (Dr. Camp)...but didn't get a file or ask enough for the second name. Dead end. They swing by North Shore Precinct...but no Officer Porter works there, though he could be at another station...that will take awhile. They track down Camp (thanks to a contact)...and HE'S a dead end too! The trail is cold...too early in the week! They don't know about Kindleton...so that might be something I present in the morning by Delft.
Next they they swing by the Alkahest factory and talk to Heward...they get a good vibe from him, and hear about his uncle...and they kind of thought that may be a waste of time. I said, well Nilasa had ties to Gale...and Nevard can get you meeting....Ok no? Ok! Searching the room...nothing. they Ask about Porter, Wolfgang, Lebrix....Heward knows nothing. Another dead end for them. They thought about Nevard, but were focused on the murder suspects still. So the Thinking Man's tavern was next on the list. (They forgot to go to Parity Lake PD)
Finally...to the thinking man's tavern. They were fixated on the chocolates...but the barkeep insisted that the 'typical' recipe doesn't have fey pepper in it. They meet up with Thames, and due to a good handling in adventure 1, the bar relaxes abit and feelings are good. They talk to Barb, and inform her of the news...the PCs act fine, and she directs them to the Professors/Musicians.
Hennet comes up and dives right in, and the PCs are like 'WTF...we're just trying to find out who killed Nilasa'...didn't really know how to play this scene, so after the philosophical questions by Hennet...he admits he was just playing. Said, he had just met Nilasa not too long about, and helped her write a letter to Cippiano...but didn't know what it was about. Something possibly illegal though. The musicians were heckling, and when asked to perform...sang a song that mocked the king. The PCs didn't like that. But after the appealed to Nilasa memory, Jered admits Nilasa had some jobs in the Cloudwood and can direct them.
We ended here, at 1 Summer 8pm. Not sure they'll head to the Cloudwood this night or during the day...but if going to seek Nevard, or the brigands - they'll get their first combat with Fog of War. They need to still find the connection to the Waryeye's which they are still pretty far from. But so far, it looks like the Gale thread for them...though they've gone down each road a bit.
Whew!