small pumpkin man
Explorer
You know, it's about time D&D started properly respecting the Power of Friendship, it is an important genre trope.
So very true. Plus, if you then do a TPK, you don't let innocent bystanders suffer.Mustrum_Ridcully said:I can see that happening. But "broken" parties sound a little more fun like broken characters. If a party is "overpowered", you just have them face more dangerous threats. If a character is broken, you can try that, but risk killing everyone accidentally getting in the way.
Oh, and it also means no player shines compared to the other player, a common source of frustration over "brokenness".
ShockMeSane said:Yea, one of the most interesting thing about 4ED to me is that it really seems to promote good group synergy. Not that 3rd edition didn't, but this is kind of raising it to power level 9001. I'm sure many awesome, bizzare, and downright broken combos will be discovered within a day of releaseI've always suspected that the people who playtest games must not be very sneaky people.......
AllisterH said:Party optimization I actually like.
There was a manoeuver in ToB:Bo9S which theoretically is the most damaging manouever in the entire book, However, to actually pull it off, requires an insane level of teamwork among the entire party. Some people wanted to nerf if because of the theoretical situation but my PoV is that if the party can actually position themselves AND wait for the right opportunity to pull off this manouever, they deserve every bit of damage they can do.
WHAT???!!!!11!!!ShockMeSane said:Not that 3rd edition didn't, but this is kind of raising it to power level 9001.
AllisterH said:Party optimization I actually like.
There was a manoeuver in ToB:Bo9S which theoretically is the most damaging manouever in the entire book, However, to actually pull it off, requires an insane level of teamwork among the entire party. Some people wanted to nerf if because of the theoretical situation but my PoV is that if the party can actually position themselves AND wait for the right opportunity to pull off this manouever, they deserve every bit of damage they can do.
FireLance said:Paragon path Battle Mage or Shadow Assassin Action (+4 to attack rolls when you spend an action point) with the Action Surge feat (+3 to attacks on actions gained from action points) standing within sight of a tactical warlord ally (+ 1/2 warlord's Intelligence modifier on attack rolls for allies' attacks gained from spending an action point).
Net effect: +8 or higher, if the warlord has 18 or higher Intelligence.