The Fall of Brodhurst OOC and Character Gen (Full)


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What is the campaign going to be like? hack + slash combat, diabolical conspiracies in the dark, city intrigue, fill in the blank.

I'm leaning towards a sorceress7/Disciple of Asmodeus3.

My character will have the leadership feat, a cohort, and a cadre of guards.

I'm thinking that my character is a female aristocrat. More of a plotter than a doer.

What sort of leadership score would my character have? I'm thinking charisma 22, level 10= 16 -1 moves around a lot -2 cruelty = leadership score 13. Which would mean a cohort of 8th level, 10 1st level followers, 1 2nd level follower.

The cohort would probably be her chief advisor, possibly an Rogue 5/Assassin 3.
 
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Well, as for the style of game, I personally prefer something more on the plotting and scheming side - with the occasional bout of shouting and bloodletting. I'm going to be straightforward here and say for the record that I'm largely going to be winging this game; the way you guys play is mostly how I'm going to run it. Don't mistake that as me saying I'll have nothing prepared, though - I already have some "set piece" encounters in mind and getting lined up, and I know what your goal in the game is going to be. The only real questions right now are how you guys are going to get there and how are why you're bothering in the first place (as I just said, the first question is going to be answered by how you all play, while the second question is going to be answered when we have characters lined up and ready to go).

I'll have more to say about the actual setting in a bit, but first... dinner!
 



Velmont said:
How do you handle the leadership feat?

How do you mean? I thought it's pretty straightforward. Any cohorts will be played by whoever they "belong" to. Anybody with a cohort can feel free to make them using the same method for the PC, only with 22 points for stats (can't have the manservants stealing your thunder now, can we?) Special cohorts are allowed, but again, please take something that could at least pass for normal.

I figure the following modifiers are appropriate for anybody who takes the feat: reputation for cruelty (-2) and moves around a lot (-1), plus the extra -1 for recruiting cohorts of different alignment and -2 for familiar, animal companion, etc. as appropriate.
 


Ok, it is just, some times, Cohort are too much trouble or master think they are unbalancing, so they just don't allow leadership feat. Dunno if I will take it, but could be cool... will see later tonight.
 

Alright, and now, as promised, some fleshing out of the setting.

Uncountable ages ago, the world was born from the coupling of the first gods, Zareth, the embodiment of light and order, and his sister Zarul, who represented the darkness of chaos (these two gods are far too abstract and possibly fictional to answer the call of any worshippers, by the way). Their union was only passing, but in their wake was left not just the world but also the gods known today, the Firstborn. Being largely primal forces at their inception, the gods busied themselves with further creation on their newly created playground. The Firstborn are as follows:

  • Soremn - though her existence was nebulous at first, over time she came to embody goodness, and often drew her strength from her father, Zareth. (LG)
  • Nasaad - much like his sister, only he eventually embraced the concept of evil, and took to their mother. (CE)
  • Gharad - his (her?) existence is disputed, for Gharad as a single entity is not worshipped. He (or she) became the embodiment of the raw forces of the four elements, and became many different gods all at once. (N, his many aspects range all alignments, however)

Eventually they created the Second-born, lesser gods who were responsible for bringing life to the world. Some are worshipped as gods today, while others live on as powerful spirits that still dwell in the land.

When the Firstborn saw the creations of their children they were both impressed and a bit jealous. In response, they tried their own hands at such minor creations, but the results were far different. Their creations were far more powerful than mortal beings, and at the same time didn't belong. After these creatures waged wars on one another and upon mortals, they were wisked away to newly crafted homes (some say prisons) where they could not harm one another again. (These would be the outer planar creatures, by the way; celestials, devils, demons, elementals and such). Some of these newer creations weren't content with their fate, however, and to this day seek to return to their old home.

Brodhurst is a city-state that rose to power quite some time ago. It was originally a monastic order (scholarly, religious monks, not kung-fu monks) dedicated to reflecting on the glory and mysteries of Soremn. It is said the order was founded on the site of a great battle between an avatar of Soremn and one of the others. The avatar stood victorious, but never again moved since. Legend has it that deep within the catacombs of Brodhurst this avatar remains to this day, ageless and unyielding, waiting for the day it is needed to do battle once again.
 

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