Treebore
First Post
Well, I should start a new thread about this. Perhaps I will in a bit when I have the time.
Essentially, this is how I see D20: there is a complication. You try to position yourself (or the group MVP) to roll against your best skill to solve it (example: you could use Climb or Disable Device; your climb is better so you tell the DM you'll go with that one). Then you roll the D20 and hope for a high result. The End.
It's just roll after roll, always trying to put your "best foot" (highest-rated skill) forward. That's basically all there is to figure out (the game is "solved" as they say in boardgaming) and thereafter all you're doing is playing against the dice.
C&C is the same. Want to see something? Roll to see it. Want to climb something? Roll to climb it. Want to compose a poem? Roll to compose it. Ad nauseam. It's a thoroughly new school game.
I don't mind having a "skil" such that it justifies why my character can do X, but I don't want it to be the mechanical means by which he does X.
Yeah, we need to start another thread. I know you have a TLG account, lets talk about it there. I think you have mistaken C&C to be too much like other games.
A fundamental rule/attitude of C&C is to do it the way you like best. Anyways, I hope to talk about this elsewhere.